Fallout 3 walkthrough guide. Walkthrough tips for beginners. Possible quest endings

Introduction

The return of the legend has come true. The world of the apocalypse is ready to be explored. Let's get down to the most exciting part - writing an article walkthrough Fallout 3. I warn you - the passage will not be quick.

You control your hero from birth. First, the standard choice of the initial characteristics of the hero. When you find yourself in the nursery, find there a book on the floor in it, select skills. On your birthday, hang out until you are invited to the reactor level. Tasks and all information can be viewed in the pit battle (TAB), there is also a map and pumping. At the reactor you will be given a pneumatic gun and after the murder of a radroach you will wake up at the age of 16. Take the test, then you can fix it. 3 years later. Your father escaped from the shelter and you also need to shed slowly until the caretakers find you. Amata will give you a 10 gauge pistol. You can see the location on the map.

Go to the door marked on the map, then to the second floor, Amanta's father has the key to the caretaker's office or in the chest of drawers opposite the office.

In the office, open the secret tunnel, go along it to the exit door from the shelter. Open it and you are free. In the shelter, you can stock up on equipment if you climb well.

Go to the nearest town - Magatonna. There, in the bar, talk to Moriarty about his father. The door to the bar is closed, you can break it with a hairpin. Moriarty will ask for 100 caps or get the debt out of Silver in Sprinvale, she is not far from Vault 101. You can get 300 caps from her. Moriarty will say that you can ask about the father on the "Voice of the Galaxy" radio. Going there right away is suicide. Go to the Crater Shop to Moira Brown and help her with the survival guide. Go to the supermarket, there you need to get food and medicine. The key to the pharmacy is in a drawer on the counter.

There are several armed raiders in the supermarket. You can shoot as before in different parts of the body, for this press "V", the number of shots or blows depends on the action points, they are shown in the lower right (AP). You can also defuse a bomb in the city center for 100 credits and housing. To do this, go to the sheriff.

In the supermarket, the raiders should have an assault rifle, this is a more serious weapon, there are also 5.56 caliber cartridges there. To move between locations, just click on them on the map. Now I think you're ready to go to the radio station. In its vicinity there are raiders with flamethrowers and super mutants with miniguns. It would not be bad to kill them and take away their weapons. To get into the radio building itself, you must first go through the metro.

On the other side you will meet with the brotherhood of steel, go with them to storm. A hippopotamus will run out near the building, you can kill him by taking a fat man from a murdered one from the Brotherhood of Steel. Or you can shoot him in the leg with an assault rifle (V). Now go to the Galactic News building and ask about Tridognite's father. He certainly won't tell you anything if

only your eloquence is not developed. You will need to hit the road to the museum for a plate mounted on the lunar rover. Go to the Chevy Chase subway, the collapsed car tunnel, Dupont station and from it to the Museum station go up to the surface.

Museum near the station. Get to the lunar rover at the museum and walk towards the Washington Monument. There are many super mutants in the museum. Monument "Washington" high, you can see it right away, go to it and set a plate on top and return to Tridognite. He will tell you that your father was going to go to Rivet City, to get to him you need to walk along the river bed, while you go there you can collect radiation in the river for Moira's experiments. After you go to her with radiation, you will regenerate damage.

And the next task she will give is to go to the ghost town, it is mined and you need to get to its center. In the meantime, we go to Rivet City to see Dr. Lee. She's in the science lab, go into the left door and go up to the 1st floor. She will tell you what they did with their father.

Head to Vault 112, put on your jumpsuit and get into the VR device. In an abandoned house, you need to activate the control panel, for this, click on the objects in the hall in the following sequence: receiver, jug, gnome, jug, cinder block, gnome, bottle.

The terminal will open, there you can activate the "Chinese invasion", and then talk to Betty and she will release you or you can carry out Betty's tasks. After leaving virtual reality, talk to your father. I went straight with him to Rivet City.

He will talk to Lee in the lab and go to the Jefferson Museum, where Project Purity is based, follow him. Clear the museum building so that scientists can enter it. Escort your father to the Memorial Rotunda and turn on the pumps. Install the fuses your father gives you and turn on the computer. Then go, clear the blockage in the pipe, while you are fiddling with it, the Enclave will attack the control center, hoping to take possession of the installation, but Jimmy will kill them with him. Grab Dr. Lee and fight your way through the secret tunnel to the Brotherhood Citadel. To continue the "Purity" project, you need a GECK device, Rothschild will help you in finding it, he is in the laboratory and will send you to Ring A to rummage in the computer. You will find GECK in Vault 87, return to Rothschild and he will point him on the map. Before going to the shelter, learn how to use power armor, for this you need to ask permission.

You just can't enter Vault 87, there is deadly radiation at the entrance. But you can find the entrance in the Lamplight Caves. The entrance to the caves south of Vault 87, under the hill on which there is a water tower. The entrance to the hideout is located outside Little Lampite Children's Town. At the entrance you will be greeted by an evil little boy, I passed through him with the help of the "Eternal Child" skill, he gives unique replicas in dialogues with children. If you do not have this skill, then you will have to please the boy in other ways. You can also get a laser rifle for free in the big hall if you have the Eternal Child skill.

Talk to the mayor to open the door to the murderous passage. Go to the reactor compartment, from there to the living quarters. Go upstairs to the "Experimental Laboratories" follow the right corridor to the end, there will be a computer behind the right door, hack it and you will release the super mutant Fox. He will escort you to GEKK and bring him from a place with deadly radiation.

When you exit you will be caught by soldiers from the Enclave, they will torture you in every possible way, demanding a code. You cannot tell the code, otherwise you will be killed. The President of the Enclave will let you go and tell you to go to his office, but while you go, the colonel will reverse his decision. Climb to the second level, at the end of the corridor that leads to the stairs to the hall, on the left you will find the "Energo Bobblehead". Go up to the hall there is the entrance to the Control Room.

Lots of weapons, ammunition, and medicine are scattered throughout the premises, usually covered with power armor that is disabled from the terminals. Upon reaching the president, you learn that the Enclave is controlled by a crazy computer. Take a test tube with a virus and get out of here. Just before the exit you will find a Tesla laser. And after leaving the building, you will see Fox, he came to save you, now you can take him with you. It can carry a whole bunch of things, and it helps a lot with its Tesla laser. Move to the Citadel and talk to Lyons in the laboratory, she will give you new power armor. Tell Lyons when you're ready to go grab Project Clean. Robot Price will cover you, he will take you to the Memorial, and there you yourself will have to make your way to the control room. This is the final scene, you must decide how to deal with the virus and who will sacrifice his life to save the installation. To start the installation "Clean" enter the code 216.

Fallout 3 quest description

The first quests worth going through is to talk to Moriarty. Moriarty will ask for 100 caps or get the debt out of Silver in Sprinvale, she is not far from Vault 101. You can get 300 caps from her. You can also defuse a bomb in the city center for 100 credits and housing. To do this, go to the sheriff.

Blood ties

At Moriarty's salon, Lucy will ask you to deliver a letter to her family in Arefu. When you get there, it turns out that her parents were killed and her brother was kidnapped by the Family - a group of bandits. There is a bobblehead on the table in Sheriff Arefu's house. The entrance to the Semyu shelter at the Seneca station is in the northeast of Arefu, you can buy an ultra-propeller from Google if you have sugar bombs.

Entering the room with Google, Ian West Lucy's brother is sitting in the room, to access it you need a password, if you have developed eloquence or the ability to "arbitrate" or "murderer" then you will get this password without any problems. Give the letter to West. After talking with West Vance, the Leader of the Family will give you a Shish Kebab, a schematic of a weapon that can be assembled using a workbench.

Wasteland Survival Guide

Go to the Crater Shop to Moira Brown and help her with the survival guide.

Go to the supermarket, there you need to get food and medicine. The key to the pharmacy is in a drawer on the counter.

There are several armed raiders in the supermarket. The next section of the book is radioactive contamination. Stand in a radioactive place, for example
in the river or whatever is faster, drink from the toilet :) and return to Moira. The third section is anti-personnel mines. Go to the minefield and return to Moira.

There is a lawn mower behind the Gibson house, from there you can take out the blade, you need it for the Shish Kebab. And in houses, if you climb over the ovens, you can find a fuse. Additionally, you can bring her an anti-personnel mine
to do this, you need to go to the mine and quickly click on it so that it does not have time to explode. There are ruins of a house next to the playground, which must be reached. Arkansas sits on it with a sniper rifle and house keys. The houses have a couple of books to read and some ammo.

The next chapter of the book is devoted to animals. Moira will give you a recipient, go with him to the city sewers, they are next to Dukov's dwelling. Collect as many cat rats as possible, preferably 7, and try out the recipe. First you need to disable the turret system in the terminal and kill the raiders, otherwise they will kill all the cat rats.

The next section is about swamps, you need to set an observer to them in the lair. Their lair is at the Anorig Memorial. There is a tunnel in the administrative premises, follow there and find a masonry of swamps there, you can install an observer in it. In this case, you cannot kill a single swamp. There you can quickly exit through the underwater passage or immediately enter through it. Outside, it is in the river south of the memorial entrance. There is a safe in the memorial (also in the administrative premises); if you hack the terminal, you can take a 44 caliber magnum with an optical sight.

Downstairs in the "service entrance" there is a storage room there for some chemicals and a hiding place club located in one of the refrigerators. The cache contains 260 caps and a recipe for Swamp Pie.

Now you need to take damage less than 50% of your life and the injury ends on this chapter 2 of the book. The third chapter begins with a quest to learn the history of Rivet City from the locals.

Vera Witherly on the upper deck will tell you a little, and after asking Seagrave Holmes in the market, you will complete an additional task. Rivet City's arsenal has a "Racket" weapon scheme. And on the deck where the planes are, but on the other side, you can find a gas tank from a motorcycle, there is still a ball, a baseball glove and a bat lying nearby.

If you have problems with fallout 3 gameplay walkthrough, you can always use our advice and information for action. We describe in detail the steps that must be taken to complete the game. Fallout 3... In the most difficult places, we add pictures that can help you. Fallout 3 Walkthrough read on our website.

First steps

We choose gender, appearance, name and more. After a year, we go into the playpen, open the door, and read a book on the floor. Here you need to distribute stat points for the first time. We are waiting for the arrival of the father.

Growing up fast

It's our birthday. We communicate with guests, receive gifts and rejoice in children's happiness. After that we go down to the reactor, where we get a pneumatic gun from our father and practice shooting on radar roaches. Here we are given the opportunity to test the VATS system, which helps with identifying the enemy's weaknesses. After killing the insects, go to your father for a picture.

The future is in the fog

Years pass, we are already 16. It's time to take the general exam "KOZA". We leave from the office of the father and we stumble upon the Buch gang, sticking to Amata. We choose to help the girl or calmly observe. We go into the audience, take our place, start answering questions. After passing, we leave the audience, again we are transferred through the years.

The escape

We are 19 years old. Amata is in a hurry trying to convey to us crumpled information about our father and how they will treat us personally. Nothing rosy. We'll have to run. We grab the rifle from the table and go out into the corridor, where one of the guards is fighting cockroaches. We are moving along a linear and uncomplicated route, soon we meet Buch, who will ask us to save his mother. What to do with an old acquaintance is up to you.

We rise to the floor above, move along the laboratory, observe the death of the locals, follow the marker. Soon we will meet with the head of security - we will eliminate it. We follow further along the map, to the second floor of the atrium, past the interrogation room, where Amata is kept. You can either help the poor thing, or pretend not to see them and walk by. We go into the Caretaker's office, we find the key in the box, there is ammunition and a password in the locker. We approach the computer and enter the required code - a secret door will open. We get down, we pass to the control panel, press the button.

For some time the door will open, but for now we are talking with Amata, if necessary, we will shoot back from the guards. As soon as the massive door swings open, we run into the tunnel, open the wooden door. Now we can dig into the stats menu again.

Trace in trail

Leaving our native refuge, we find ourselves in a huge world where we are free to do as our heart desires. But this article is devoted exclusively to the main storyline, so we will not be distracted by additional tasks.

First of all, take a look around - signs are everywhere. They will lead Megaton to our first city. There you can get information about our father. You can collect it from all residents, but only a few people will give you more accurate information. Try your luck with the owner of the saloon named Moriarty or chat with other influential people, one of them just sitting in the saloon, don't miss it.

Soon we will be sent to the Galaktiki News radio station. You can tune in to its wave at any time in your wrist gadget. We pass the supermarket, approach the bridge and pass the river. You can also swim across it. We deal with the enemies that sat down at the entrance to the subway, we go down to the subway. There we are waiting for a mass of motley creatures, among which ghouls look brighter than all - dilapidated corpses with an unrestrained desire to devour your brain. Not all ghouls are like that, but you will not find others in such places.

As for the route, you shouldn't have any difficulties here - all the information is stored in your gadget, besides, the path itself is not distinguished by an intricate design., Don't get lost.

Brotherhood of Steel

Coming to the surface, we will witness a shootout between people in iron armor and mutants. We join the execution of the latter, we help people move to the station building, simultaneously destroying the crowds of creatures. A little later we will find ourselves in an open area, where we will meet in a far from equal battle with the Behemoth - a huge mutant who mows down our comrades in batches. We help the brotherhood to deal with this lump of testosterone, collect loot, go into the building.

Radio "Galactic News"

Once inside, we communicate with the guards, go up to the second floor, in one of the rooms we enter into a dialogue with Tridognite. He will demand for information about our father a part of the satellite that is kept in the Technical Museum near the Washington Monument. We can fulfill his instructions, or we can, with a sufficiently high level of eloquence, persuade him to help free of charge. But we are not looking for easy ways - we go to the museum.

We go down to the metro again on the marker, so as not to get lost. Further, it makes no sense to explain the route in detail - you just need not to lose sight of the marker. Having reached the monument, we cross the ruins and get to the building of the Technical Museum, which is located opposite the national archive. To do this, you need to deal with a whole pack of super mutants, or you can bypass them without making a fuss.

Inside the museum, a handful of hostile mutants await us. We read the terminals, go up the stairs, to the control point, where we again read the information from the terminals. All we need is to get into the hall with the lunar rover, on which the plate we need is installed. We shoot, we interrupt the remaining creatures, we get out. It remains only to attach it to the highest point - the Washington Monument. To get to it, you need to go to the metro station, which is located right at the entrance to the Technical Museum. Leaving the metro, we head to the gate, use the terminal there, go inside. Arriving in the elevator, we set the plate and turn on the radio - now "News of the Galaxy" broadcasts to the entire post-apocalyptic world. We return to our black presenter, find out the details about the movements of our father. We are heading to Rivet City. You can get there between the Historical and Technical Museums.

Pursuit

We rise to the second floor of the metal structure, which is located opposite the ship, turn on the connection between the ship's security - we will be allowed to board, having built a bridge. There we find Dr. Lee, after a conversation with which we head to the Jefferson memorial. The path is literally filled with all sorts of critters, so keep your barrel ready. Soon, near the steps of the rotunda, we find the audio recordings of the father - in them we will learn where to continue the search.

We go to the point marked on the map. Having reached the place, we make our way into the garage, go deeper and deeper, not forgetting to shoot at the mole rat and radroach. In the hall with the car, we use the mechanism hanging on the wall - a hidden passage will open. In the hall with capsules, use one of them.

Tranquility Lane

Once in a well-kept pre-war area, we communicate with all the locals. The most important thing is to talk to the girl Betty, who will ask us to offend a boy named Nelsbaum. When he cries, we return to Betty and report on the success. For this we will hear the answer to one question.

The next task obliges us to break the marriage bond of the Rockwell family. We read Miss Rockwell's diary near her bed, in the Simpsons house we find underwear and leave it in the Rockwell basement. Tell Miss Rockwell everything, take her to the basement. Victory! We return to Betty.

The spiteful little girl wants us to go wet by killing Miss Henderson. To do this, it is enough to joke in her gas oven and ask the woman to bake us a cake. Nothing complicated. Betty's last assignment is to deal with the rest of the inhabitants of Tranquility Lane.

We make our way to the site of an abandoned house, in the booth we find a knife and a mask, we cut out people. Having completed a simple matter, we communicate with the girl, we enter the doorway, after which the long-awaited moment comes - a meeting with the father.

Living water

Once on the surface, we again head for Rivet City, we are looking for a laboratory there. On the spot, we will need to listen to the dialogue between the father and Dr. Lee, after which we follow the father to the memorial. When everyone is assembled, we will be asked to clear the building from the last super mutants. We are dealing with this issue, we return and report to our father. Then we accompany the scientists to the rotunda, again we talk to Batya. The new task is to pump out water in one of the halls. To do this, you need to go down to the basement and turn on the pump. Now we take the fuses from the father, use them in the eastern part of the basement, then go up to the floor above, where we press the button on the computer.

Then we talk on the intercom, we get the task - to clear the congestion on one of the floors. We get to the pipe, turn the valve, we come across unexpected troubles in the face of the Conclave. We jump down, go to the lower level of the basement, deal with one of the soldiers of the Enclave. We run to the rotunda, watch the scene.

In the footsteps

After finishing viewing, we communicate with Dr. Lee, we run to the museum floor, then into the hatch and through the tunnel. Along the way, we shoot ghouls and enclaves. Soon we will get to the surface and meet the Brotherhood of Steel, a citadel standing on the banks of a radioactive river. We get inside through the huge gates, we start in search of a scribe named Rothschild, we get access to the computer. Do not forget to search in all the halls and rooms, you look what we'll dig up.

The next task throws us in search of the Little Lemplite caves, in whose dark tunnels the entrance to the shelter is hidden. On the spot we will stumble upon a group of children who do not want to let us go further. To get past the obstacle, you need to either use the gift of eloquence, or rescue two children from the captivity of slave traders. Most often you have to follow the second path, because this is a role-playing game, damn you!

When the slaver base is cleared (quietly or noisy), escort the children home and inform the mayor of the success of the operation. As a reward, he will let us go further. We follow a simple path, we run into a closed gate, to open which, you need to raise two levers - they will be raised by the mayor and the guard. Once on the other side, we try to act extremely carefully - super mutants are settling here too heap. Deeper, we soon find ourselves directly in the shelter itself.

Search for Edenic shrubs

The road to our goal, frankly, is littered with dangerous and very dangerous enemies, traps and, of course, useful things. It is unrealistic to get lost here, so it makes no sense to describe the route. After some time, we will get in touch via intercom, just think, super mutant! In a rude voice, he will quite politely ask us to help him in exchange for the GECK, which he will get in the room with increased radiation. We agree, we collect loot from the mutants killed by Fox, we get GEKK, we get out into the fresh air. We observe an amusing scene.

The American dream

After the colonel leaves, we take our things from the locker, leave the cell and turn to the left, and then follow an intuitive route, not forgetting to actively shoot at the guards and collect archival loot. Soon we will reach a president who has nothing to do with a person except his voice. We communicate, we leave through the door that is opposite him. After some time, we will find ourselves on the surface, where Fox is rampaging - he wants to join us. Decision is on you.

We return to the Citadel, tell the elder that the GEKK is captured. He will decide on a desperate step, sending with us a small detachment and an experimental robot on a campaign to the purifier, which until recently has never been exploited in combat conditions. Before departure, we will be accepted into the ranks of the Brotherhood of Steel with a relying set of armor and weapons. When a blonde girl asks us: "Ready?", We answer positively and set off.

This will be followed by a rather epic landing of a giant robot, which we just need to follow and periodically shoot towards the enemies. When the killing machine finishes cleaning the area, we go inside the monument, deal with the few forces of the Enclave, we pass into the hall. There, for the most part, dialogues and difficult decisions await us, which we will have to make. We can use the FEV virus and ruin our father's years of work, we can send our blonde companion into the gas chamber, or we ourselves, like the hero from a fairy tale, sacrifice our lives and go inside. It remains only to make a choice. And this is our passage Fallout 3 ends.

Quest is taken from Lucas Simms... He asks you to defuse an unexploded bomb in the middle Megatons... There is, of course, another way out. IN saloon Moriarty sitting in one corner Mr burke... During a conversation with him, he invites you to blow up Megaton... As a reward, you will receive an apartment in Tenpenny Tower and 300 caps, and if there is a successful suggestion, then you can earn up to 500 caps.

If you decide to help Megatonnerather than destroy it, then you just say Lucasthat you do not have enough technical knowledge, for which he will advise you to contact. After talking with, who will offer to meet him at the water treatment plant, but with a successful suggestion, he will tell you about his cache with mentats. One way or another, eat mentats and go unload the bomb, or activate it.

If you defused the bomb, talk to Lucas Simms, he will be delighted and give you a certificate of honorary citizen and a key to a first-class house in Megatonne.

And if you activated the bomb, then run to Tenpenny Tower and get your reward.

Of course, I advise you to choose an apartment in Megatonne, but in reality the choice is yours.

This quest is given to you by Lucy West from Moriarty's saloon. She asks you to go to Arefu and deliver her letter to the West family. We are heading to Arefa. There, at our first appearance, the local guard of the territory, Evan King will launch a grenade at you, and then he will begin to ask you what you are doing here.

After talking with him, you need to check how things are with all the inhabitants of Arefu. The Ewers and Skenzies are all right, but the West is not doing well. They are simply dead. You tell King about them, who at one time says that there should be Ian's son, but he, as we see, is not there. Evan asks you to find the "Family" and, if possible, bring back Ian West, King shows on your Pip-Boy 3000 where the "Family" is supposed to be located. "Family" is located at the "Seneca" station - in the northwest. At the station you will find two ghouls: Murphy and his guard Barrett.

Murphy's Super-Screw needs 15 caps apiece sugar bombs, but after successful suggestion, 30 caps each. Murphy's room has a hatch leading to the Mereshti Service Tunnel. We get down, we run on the subway to a greyhound guy named Robert - he doesn't want to let you through, but you can successfully inspire or pay 100 caps. Next, we hack the terminal and open the door to the home. You kindly agree and Mereshti Metro Station. We run to Vance and talk to him about Ian. If you "realized" the essence of the Family, then after talking with him about this, he will give you the password for the room where Ian is sitting. If you do not realize, then ask his wife Holly and she will tell you the password. Well, if you are a master at breaking computers, then go ahead! And also in Vance's room in the closet for storing swords is a unique Chinese sword "Vampire Fang". We go into the room with Ian West, talk to him, give the letter to Lucy and we all return to Vance.

You ask him not to attack Arefa anymore, and you say that the villagers will give him donated blood. After we come to Arefu and talk with Evan King, he is glad that you all put an end to these attacks. The quest is over. In which case, in Evan's house there is a baby doll "Repair".

Back to Vault 101 your Pip-Boy 3000 catches a radio distress signal. In him Amata asks you for help. If at the very beginning of the game during the quest “ The escape"You have killed the supervisor, then help is to pacify the new boss. If you left him with life, then to Amata's father power hits his head and he goes crazy. In general, we go inside (the new password is now Amata) and investigate how things are going in the native Asylum... It turns out Asylum divided into 2 camps: some for opening the door and negotiating with the outside world, while others, on the contrary, are against all this. And now we need to finally put an end to this dispute. On the lower levels we will meet Butch, who is very eager to get to the wasteland and create a new cool gang there.

He asked you to disable life support systems. If you want, you can help him, but consider disabling the system, you will need to run out of Shelters... This completes the quest. But there is also another way. As you roam the hideout, you will meet Amatawho cried out for help. She wants you to stop Caretaker... Co Caretaker you can talk in two ways: culturally, talk nicely, after which he will resign and transfer them Amate, or in a rude way, just kill him without further ado. Eventually, Caretaker will become Amataand you leave Vault 101 forever and ever.

The quest is taken at the location Oasis, gives it Father-root Laurus. Great wants to talk to you. To do this, you must take part in the ritual of cleansing the soul. During the ceremony, you fall asleep, but soon you will wake up near The great... It turns out that Greatit's just a person somehow stuck in a tree. It is with this creature that we need to talk.

Harold will tell the story of how he became like this, and that he has been suffering for 30 years, because he can neither eat, nor sleep, nor walk. And so he asks you to do him a little favor: kill him. Approaching the entrance to the caves where the heart is Harold, you will hear two Drevens arguing. Father-root Laurus believes that it is necessary to stop the growth of the Great and gives you Juiceso that you smear your heart Harold... And his wife Mother-crown Birch thinks quite the opposite and gives you Ointmentthat will help grow Harold all over the wasteland.

We go into the caves and reach the heart. And now we have a choice. By destroying the heart, you will deliver forever The great from torment and pick up the tree mutation and you will have 5% damage resistance. Drevens they will not hold any grudge against you and will calmly let you go. Smearing laurel juice, you will strengthen Harold's heart. He will say that he was selfish and will give the inhabitants of the Oasis a second chance, and in particular Father Laurus will honor you as a savior. And if you smear birch ointmentthen speed up the spread of branches and leaves throughout Capital Wasteland... You will be very grateful Mother-crown Birch... The choice is yours.

The boy gives you the quest Brian Wilkes... It can be found near " Supermart". The boy is very scared and confused. He says that in settlement Greydich some terrible monsters are walking around. And he also lost his father, whom we need to find, and at the same time find out what kind of monsters they are. Arriving in the city, we learn that these monsters are just giant ants breathing fire. After breaking a difficult lock (if the Lockpicking skill is developed enough), you will find a terminal in the hut Dr. Lescaut... From him we learn that he conducts experiments in Metro station "Meigold"... We must go there and find out everything. There is a door to the apartment next to the hut Wilkes... It contains the body of the deceased Fred Wilkes, brian's father.

With this sad news, we must return to him. It's time to go to the subway. At the station you will come across the same Dr. Lescaut... He will explain to you that he made a mistake in working with DNA ants and now instead of reducing them, they spew fire. But he really wants to fix everything. To do this, he needs access to the computer that is in the den. Ant queens... The doctor can't get there, because Queensthere are five guards fiercely protecting her. We need to eliminate them, preferably without causing damage to the uterus. After killing the guards, return to Lescaut... He can make you an ukolchik, giving +1 to strength or perception. Then go back to Brian Wilkes.

You can leave him alone or you can find his relatives who would take him to live with them. The boy says that he has an aunt who lives in Rivet City... This auntie's name is Vera Witherly, and she will gladly accept her nephew. We come to Brian, we say good news and that's it - the quest is over.

The quest is given to you by an old woman named Agatha... She loves to play the violin, so she made this instrument for herself. But the violin was not important. Therefore, you are right there. She asks you to go to Vault 92 and find a violin there Stradivari... Additionally, you can find the headquarters " Vault-Tech"Containing the supercomputer. Use it to determine the location Vaults 92... Next, go directly to the shelter itself. The violin will be inside the recording studio. We take it and return to Agatha... As a reward, she will only have a radio station wave, on which Agatha plays music on his violin Stradivari.

This quest can be taken from Undertaker Jones in Paradise Falls... All we have to do is redeem three children: a penny, Sammy and Squirrel. Undertaker names the price of 2000 caps, but with a successful suggestion, the amount will be only 1200. You pay with Jones and go to pick up " product". Get out of Paradise Falls and all the quest is over, while you get a large amount of positive karma and, most importantly, a pass to the town Little Lamplight.

The quest is necessary in order to get into Paradise Falls, but if you have bad karma, then you will be passed without any problems. The task gives Grunt... He needs you to test a new weapon. Hypnotron and brought him four slaves: Projectile of Rivet City, Redhead of Big City, Susan Lancaster of Tenpenny Tower and sniper arkansas from Minefield.

Let's start with Projectile... He has his own shop in the market " Projectile and Shrapnel Weapon". Track until he is alone, then shoot him with Hypnotron... He will be high, and you just tell him to put on a collar and follow in Paradise Falls... After the first slave, you will be allowed into the city and given a new collar for the next victims. We do the same with the rest. Just don't forget to return to Grunt for another collar.

We follow to Redhead in Big city... She has her own hospital... She's always there.

The next victim will be Susan Lancaster... She lives in Penthouses in Tenpenny Tower.

And the last "lucky" will be sniper arkansas... He will shoot at you with a sniper rifle like a madman, you need to approach him and shoot from Hypnotron... When everything is done, return to Grunt for a fee.

The quest can be taken by catching the rangers' distress signal. Or you can just go to the Historical Museum, where the city of ghouls is located, and find Ranger Reilly, who is in a coma.

With the help of Dr. Burroughs, we wake her up and learn that the rangers are stuck on the roof of the Statesman Hotel. First you need to find the Hospital of Hope, and then the rangers. Ranger ammo can be found in the hotel. After reaching the detachment, you will need to bring a nuclear battery, which can be found in the hotel restaurant in a large hall with billiard tables. There's a dead cyborg there. We give the battery to Donovan, who at one time repairs the elevator. We go in and take out all the mutants. We leave for the Reilly Ranger Base for a reward.

Quest is taken from Mr Crowley, which is located in the city of ghouls in the Historical Museum. Four people must be killed: Dave, Ted Strayer, Dukova, Alistair Tenpenny.

The first three need to take the keys. In principle, it is not necessary to kill them, except Tenpenny... You can just bring their keys. And if you are going to kill them, then shoot in the head, otherwise you will earn fewer caps. In the end, only the keys are needed. We collect all 4 keys and return to Mr Crowley for a reward.

The quest can be taken from Chef Gustavo in Tenpenny Tower... We need to deal with a gang of ghouls in the dungeon. We reach the ghouls and kill them, or help them capture Tenpenny Tower... To do this, run into the city, steal the key from the generator Chef Gustavo and open the door so that wild ghouls can burst into the city and kill everyone. Thereafter Tenpenny Tower become a homeless paradise. If you killed all the ghouls, then just run back for a reward to Chef Gustavo.

The quest gives you Uncle Rowe of Communities of Canterbury... In the Community, 2 groups are fighting: a gang NotMirmiki, patroness of ants, and a gang Mechanistcontrolling robots. We need to resolve their dispute before they finally destroy the entire city. Their locations are near Communities... Talk to one of the groups and convince you to stop fighting, or just kill. Talk to both if you wish. Having done this, return to the city for your reward.

The quest is given by the guard in Big City, by the name Powder... He says they were recently attacked by super mutants and taken away by several people. You need to ask the locals about where the super mutants have gone. After asking the first person we meet, we find out that the residents are in old police station in Germantown... You need to go there and save the inhabitants Big City from the captivity of super mutants. At the police station we find Redhead and Shorty and we safely return to the city. We speak with Redhead and the whole task is over.

The quest is taken in Temple of Unity, the haven of the fugitive slaves of the wasteland. Gives it to you Hannibal hamlin, the local leader. He wants you to rid the memorial Abraham Lincoln from the presence of super mutants. And also restore the destroyed statue of himself Lincoln... To do this, talk to Caleb Smith.


He will tell you that for the restoration of the monument he needs an image of the memorial Lincoln... The image is in Historical Museum, there are still things Abrahamsuch as his voice, diary and rifle. Items can be sold profitably in The temple... We take away the poster and go to clean the memorial. Near the monument are not super mutants at all, but slavers from Paradise Falls. Their leader Leroy Walker needs the same things as runaway slaves. You can kill all the bad guys or help them attack Temple of Unity.


If you attack Temple, then you can help slave traders kill slaves for " thank". And if not, then you clean the monument and return to Caleband then you talk to Hannibal... Then go back and wait for the slaves.

The quest gives you Abraham Washington caretaker museum USA in Rivet City... He asks you to bring Declaration of Independence in National Archives... In the archives we meet a girl named Sydney, together with her we must defend Rotunda (central hall) from the attack of mutants.

After the attacks, you will agree with her that you will go to look for a document together. There is a terminal nearby, use it to open the secret elevator and get down. In an armored vault, we meet a certain robot named Button Gwynette... He categorically does not want to give the scroll. You can kill him, or you can use it to forge a declaration. Back to To Abraham for a reward.

The quest can be taken from Moira Brown from " Crater shop". In this quest Moira with your help he will write a book " Wasteland Survival Guide". The book is divided into three chapters. In the first chapter, you need to get food from " Supermart», irradiate yourself with radiation and walk through a minefield .

Choose “ Supermart". IN " Supermart»In addition to food, it is advisable to additionally find medicines. There will be raiders, but there is a guard robot. Interrupt everyone, find food, medicine if you wish and go to Moire.

Further there is a minefield. There are many mines on the minefield. But they are easy to discharge, just run up to her, look down and press the key E... You need to go to the playground and, if you wish, bring one mine.

Don't kill the old man shooting at you with a sniper rifle. You will need it for the task "Just business"... Everything is done, return to Moire... The first chapter is over. We are writing the second chapter. In this chapter we need to learn about mole rats , study bogs and get injured .

Choose mole rats ... On the mole rats you need to test a special weapon - repellentthat came up with Moirascaring them away. You need to test for three mole rats , but in addition you can add another seven. IN " Warm collectors»Mole rats are found. We come there and test him and find out that he simply kills them with incredible power, and does not scare them away. " Scare away»10 animals and run back to Moire.

Next choose bogeymen ... We need to install the beacon in bog masonry , while not one of them can be killed (optional). The swamp lair is Anchorage Memorial... If you go through the main entrance, then we will come across a large number of bogs, or you can go around the building and find “ the black" entrance. We go into it, put a beacon and leave without killing anyone.

The last part of the chapter will be getting hurt. You just have to be healthy below 50% and additionally get injured. It's easy to do. Just find a place in Megatonnewhere higher and jump. I guarantee damage and injury. Now run, if possible, to Moira... The whole second chapter is over. We proceed to the third.

In the third chapter you need to find out rivet City history , study old technologies in the laboratory "Robko" and go to the library ... Choose rivet City history... In the city, almost everyone can tell a story, but it is not true. You can go back to Moire, but you can find out the true history of Rivet City.

After successful suggestion, we learn from Bonnie beautiesthat a certain person lives by name Pinkerton in the bow of the ship, and he can tell us this story. The ship is divided into two parts: main and bow. The bow can only be accessed by water. Leave the city and swim to the bow. Dive in and enter the door. In this room find Pinkerton.

After talking with him, you will find out the true history of Rivet City... Back to Moire... Now choose plant "Robko" ... There you need to install the processor module in supercomputer of the "Robko" plant ... You do it and if your science value is equal 50 and more, it is also possible, if desired, to reprogram robots, and they will not be hostile. Back to Moire behind last assignment... We choose 17638 0

The quest is taken in Rivet City in a scientific laboratory. After talking with Dr. Zimmer, we learn that he has lost some property. This property is an android, exactly like a person. Zimmer asks you to inquire about him, saying only that the robot erased its memory and performed plastic surgery. Gotta ask Dr. Preston about it.

The doctor only gives us a cassette with the voice of the android and says that this is all just a joke. IN Megatonne a member of the organization will approach you " Railway", Protecting androids, and will give you the component of the robot that we are looking for, so that you give the component Zimmer... You can do this, and then the quest will be completed. But you can continue your search. Successfully instilling Seagrave Holmes 15 March 2009 17072 0

The quest can be taken from Sierras Petrovites in a very small town Gerdersheide... First, just listen to the story. Sierras about her collection of Nuka Cola. Then she will tell you to bring her 30 bottles of a unique drink - Nuka Cola Quantum ... Upon leaving her house, you will be met by Ronald Larenwho wants to "throw his stick" to the Sierra.

He says that she doesn't want to give to him, but you can help him. To do this, just bring him Nuclear Cola Quantum and with a successful suggestion, he will pay for one bottle twice as many caps as Sierra... You need to start your search with Plant "Yader-Cola" ... At the factory, you will find a robot. He has a password for the delivery terminal Nuka Cola Quantum ... You can successfully suggest, and then he will give the password himself. Or just kill him. As a result, you were able to view the invoices. The goods were sent to three points: paradise Falls shopping center , "Supermart" , Old Olney grocery ... You should have already visited Supermart if you completed the quest " Wasteland Survival Guide ". So, we go to Paradise Falls ... In home Undertaker Jones under the stairs to the second floor there are Quantum reserves. We collect and go to Old Olney ... There will be dangerous creatures in the grocery Death claws ... Be careful with them, try not to let them come close to you. In the ruins you will find human bones, and there will be a note next to them. It says that with a truck that was Old Olney nuclear cola, there was an accident near gas stations east of Old 4 December 2009 9126 0

You can find the first record to the north of the VAPL-58 station (there are 2 of them in the game, so we need the one closer to Aref). There is a barricaded area inside which the first record of the Keller family is kept in a bookcase.
You will have to go to Hollow Moors Cemetery and in the church on the pedestal you can find the second record of the Keller family.
You will find the third disc in the Eerie Diner. You just need to go around it and there will be a record on the table next to the bottle of whiskey.
You can find the fourth disc on the hill near the Rockbreaker gas station. After climbing the cliff, go to the house and look around - the fourth Keller record should be there.
You can find the last entry near the Anchorage Memorial. A little to the north there is a tent and a truck. Inside the tent (guarded by super mutants), you will find the latest Keller family entry.

For F3, 5 official addons and countless amateur mods have been released. Some of the addons are just for fun (Pitt, Mothership Zeta), some are essential content that expands the main world (Broken Steel). But, for example, Anchorage is needed for a "quick start" and passes through the force.

Operation anchorage

Description:

The first official addon for F3. The hero catches a radio signal with a request for help (later this will become the main plot of the "Addon" quests) and finds its source. Then he plunges into virtual reality, simulating the events of 200 years ago - the confrontation between Chinese and American troops in Alaska. The blue light filter gives a feeling of coldness and at the same time the virtuality of what is happening. The passage of Anchorage itself is pretty dull. You need to move along a clear route, destroying opponents along the way. You cannot walk left and right. Back - too. Here you can recall the shooter Call of Duty, but in terms of the spectacularity of the battles, they should not even be compared - the battles in F3 are crooked, boring and monotonous. There won't be any epic battles here, everything is as usual. It can be passed without problems even at level 1. The only problem can be the final boss, but not because of its coolness, but because of the game crashes. In the end, the hero will receive very valuable and even cheating items for the start of the game - power armor, a gaussian gun and a special stealth suit. And this despite the fact that when passing the game without an addon, you can put on power armor only towards the end of the game. This armor is made in the winter version, which does not look very good in the wastelands (the hero must sweat a lot in this). Also, the addon makes it possible to easily and quickly pump a low-level character.

The pitt


Description:

Slthe running addon is completely different from Anchorage. Here, the hero goes by railcar to the city of Pittsburgh, through a long dark tunnel. Here you will have to turn into a slave for a while and gradually strive to improve your position. The location is quite interesting and atmospheric, although it feels like they tried to squeeze it. There is not much freedom of movement here, however, this is probably how slaves should have it. Hard work in the foundries, dangerous forays out, where frightening creatures run - trogs, similar to snorks from a "stalker". They will make you nervous (or even scare) anyone. At low levels, it is unlikely that you will be able to pass Pitt - so come here after pumping. But there will be no sense from cool weapons and armor - everything will be taken away at the entrance (at the exit you can return it back). Knowledgeable people note the similarity of the plot and some of the names with TES4 Oblivion. Perhaps there is a connection. After the release of Pitt, players complained about critical bugs, but in the 1C version, I did not notice any bugs. Apparently, by this time they fixed it. Although this story does not fit into the plot of F3 and kind of rips out the player, it is quite interesting. It's like an exciting adventure that absorbs the player for a while. There is a variety of passing. After the uprising that you have to arrange there, you will need to make a choice. At the same time, even the most ideological paladins and villains will ponder over the choice.

Broken steel



Description:

First of all, this addon is important in that it eliminates the incomplete ending of the main plot of the game - with the death of the main character in a water station for the benefit of the entire Capital Wasteland. Now you can sacrifice not yourself and not the paladins, but use the help of one of the satellites, on which radiation does not work. However, now even if you yourself get into the radiation, you can survive. But the paladinsha still dies. After completing the quest, you can play further - there will be a continuation and an increase in the level ceiling. You need to become a paladin's henchman again and continue to participate in their confrontation with the Enclave. There is no point in talking about the battles - banal invasions, assaults, infiltrations, etc. You need to break through the defense of the enclave, then get to their airfield with a huge contraption on tracks, where the defeat of the enemy ends. Here you can pick up the "fat" power armor "Gehenna", which I liked, although I usually use light. At the end there will be a chance to direct an orbital strike at the Citadel, the headquarters of the Brotherhood. A good lesson on "the essence of the wasteland" for the arrogant paladins, isn't it? In the crater formed after the explosion, the entrance to their arsenal will remain. Well, if the player chooses the bright side, then there it will be possible to start an additional quest. But what about the changes in the wasteland after the launch of the water station? The Brotherhood of Steel has turned from a closed and indifferent organization into a source of humanitarian aid in the form of water for all who are thirsty. There are water caravans and those who steal water and even poison with radiation. Associated with this is a quest chain, also associated with the Brotherhood. Many people think that all this should have been in the original game, but it was specially made in a separately purchased addon in order to extend sales. But you can also get it from torrents. Although Broken Steel does not contain interesting quests (but it is still the largest addon), it is necessary to complete the game after completing the main storyline. Otherwise, it is difficult to fully explore the world. In addition, there are a couple more side quests and cool monsters. True, these monsters can kill some NPCs who roam the wasteland or sit in poorly protected areas. This addon can be considered the most useful for the game.

Point lookout


Described not:

The addon's quest begins on the small ship "Duchess Gambit", which stands on the banks of the Potomac River behind the Arlington Library. To sail, you need to buy a ticket and lie on a berth in the cabin. The captain refuses to carry the group - he takes only one player without companions. In the beginning, all that is known about this area is that it is swampy and rather dangerous. From the very arrival, the player is surrounded by a rather oppressive and uncomfortable atmosphere. There are no people at the landing site, and smoke is visible somewhere nearby - the estate is on fire. There are no ordinary inhabitants here, as there are no merchants, bars, beds, guards, vagrants, caravans, etc. Instead, there are wild cultists and a parody of the characters in the game "Redneck Rampage" - here they are presented in the form of ordinary mobs that you can shoot freely. However, if you look well, you can find merchants. The insane environment not only morally affects the psyche of the character (and the player), but even leaves a mark on his brain. You will have to wander around a gloomy place a lot - the territory of the addon is large. Only here with quests is tight. The main one is too short, and the additional ones still need to be found. At the end there will be a boss fight (not difficult), while the hero is not the main character here. The part of the quest where you need to collect panga seeds resembles the "Oasis" quest with a tree. Also plants, swamps, swamps, rituals and glitches. Only everything is a little bigger. If your character is very dear to you, then think about whether it is worth going there at all. After all, the reward for passing will not be valuable things, but a jar with a piece of your own brains. But if you still decide to go through this quest to the end and deal with the boss (and he will be here), then do not forget to fix the lighthouse - its light is a little more fun.

Mothership zeta


Description:

At first glance, an alien ship adventure seems far removed from the Fallout universe. But there is a connection, starting from the first parts of the game, where you can stumble upon the bodies of aliens, a flying saucer and pick up their blaster. In the original F3, a flying saucer could be found in the wasteland. Now she will be the starting point of the addon's plot. As usual, the hero will be brought here by a radio signal. When he gets close to the plate, he will be sucked up into the huge mother ship. Further, all the efforts of the player will be aimed at returning back. It all starts with a banal forceful escape from the chamber, and ends with a bloody (or whatever follows from the aliens) meat grinder and space battle. Closer to the middle of living, the same destruction of enemies is boring, but in the end there will be more variety. In addition to the main character, there will be several more people kidnapped at different times who will be needed for the passage. The problem here is the inability to sleep to replenish health. If there are no first aid kits / biogel left, then you will have to walk like that. The atmosphere manifests itself only in the form of decorations, objects and unearthly weapons. But the plot and dialogues ... and they simply do not exist. Aliens do not want to communicate, and the people-NPCs, apparently, did not leave after the freeze. Humor is also tight here. Almost the only "joke" is the sound recordings of the abducted Brahmin and other captives. And what then, after returning to Earth? There will be only an alien gun with a limited supply of ammunition and ... that's it. Impressions? No, it's better not to remember this painfully long salvation. Should you install this addon for yourself? If you are not going to write a review of it, then no.

Passage of the game Fallout 3 begins, as it is not surprising, from birth. At the very beginning of the game, your hero was just born and you have the opportunity to give him a name and choose his appearance. There are standard models for appearance, but if you are not too lazy, you can create a hero's face, well, VERY similar to yours.

FIRST STEPS

You are only one year old, but you are a VERY active kid. The main task of this task is to acquaint you with the management: you need to approach your dad. After that, the next task begins - THE GREAT Escape. Your task is to open the arena door by pressing the action key. Now it's time to get familiar with the SPECIAL skill system. To do this, read a children's book in a toy box. When reading, you can customize your characteristics. They can be changed at the end of the "Escape" quest. It should be borne in mind that:

  • In Fallout 3, the maximum stat value is 10.
  • There are so-called bobbleheads in the game that can raise the stat by +1
  • Stats can be increased by using the Intense Training ability.

Now it's time to "Follow Daddy". Nothing complicated here: listen to the mini-sermon from the Pope and follow him.

FAST GROWTH

Your hero is already 10 years old. You are celebrating your birthday. The main task is to walk and talk with all the characters. If you behave politely, you will receive gifts. In any case, you will be presented with the Pip-Boy 3000 - a portable wrist computer that contains all the information you need: your equipment, statistics, maps and a built-in radio. He will become your indispensable assistant during the passage of Fallout 3.

Do not forget to talk to Amata, who will give you the "Groknak - Barbarian" magazine, which, upon reading, will add +1 to the "Melee weapon" skill. When passing Fallout 3, you will come across magazines that, when read, will increase your characteristics. If you take the ability "Understanding", then when you read the book, you will receive to the characteristics of +2. Given the fact that with a full walkthrough of the Fallout 3 game, you can find more than 300 books, this ability will be useful for those who want to know the world of Fallout 3 completely, and not just go over the story tasks.

But back to the holiday. If you decide to talk to Butch, then don't expect a beautiful congratulation from him, but you shouldn't bend under him. When you have enough fun at the holiday - go to your father, he will say that he and his assistant have another surprise for you. But to get this surprise you have to go down to the reactor level. You can't get lost, so use the directional arrows on the Pip-Boy and the signs on the walls. When you go downstairs, talk to Jonas, your father's assistant, in a few minutes your father will come up and hand you an air gun. For a 10 year old boy in the world, Fallout 3 is a great gift (although I would have preferred the Avenger gatling gun :). Dad also built an impromptu shooting range for you, where you can get acquainted with the combat system during the passage of Fallout 3. Here you can also kill the first enemy - the radroach. This is where the quest ends.

FUTURE IN THE MIST

Everyone who lives in Vault 101 at the age of 16 must pass the C.O.Z.A exam, which aims to determine your skills and abilities. This assignment begins by talking to your dad in his office. After talking with your father, be sure to take the "Medicine" doll from his desk, which increases your skills as a medic by +10. Passing Fallout 3 will give you more opportunities to get Bobbleheads, which are a reward for attentiveness and curiosity

After talking with your father, in the corridor you will encounter Butch and his gang "Tunnel Serpents", which will pester Amata. There are many options for the development of situations, but the best for your karma and health is to convince Wally Mack that Butch is using him as a lackey. Talk to Amata and head to the classroom, where the examiner, Mr. Brotch, will be waiting for you. Now it's the turn to answer the questions, not without a share of Fallout's trademark humor (although you can refuse the exam).

After passing the exam, go to Mr. Brotch, who will offer you to "edit" the exam results. Do not neglect this opportunity. I would recommend that you choose skills with an eye on the further passage of Fallout 3. For example, if you want to be in the thick of things and destroy everything that is in your way, improve the skill of heavy weapons. If you want to avoid violence, train your eloquence and secrecy. In any case, before escaping from the shelter, you will still have the opportunity to change skills. By the way, if you want, you can upgrade the skills that you need to escape (cold and light weapons), and then, when leaving the shelter, change them. This is where the quest ends.

THE ESCAPE

Amata wakes you up and in a hurry tries to tell you about what happened. And the following happened: Jonas is dead, your father left the shelter and you should do the same, because the caretaker decided to kill you. Amata invites you to take a 10mm pistol, which, in my opinion, will not be superfluous for passing Fallout 3. Your goal is to leave the shelter through a secret exit in the caretaker's office. You have several ways to complete this task: you can destroy everything and everyone who gets in your way, or you can secretly and without killing move to the exit. Before leaving the room, do not forget to look into the dresser and collect your belongings. Inspection of the first aid kit on the wall will also not be superfluous.

Now focus on the pointer on the compass and start your escape. If you meet guards, you can either kill them, or rush past. You will not get negative karma for killing hostile guards, but you can easily take the armor from their corpses with batons and quite good ones, as for the beginning of Fallout 3. On the way, you can meet Butch, who asks to save his mother. For this act of mercy, you can get positive karma and the jacket of tunnel snakes. Also, you can look into the father's laboratory and pick up the "Medicine" baby doll, if you haven't done it before.

After you enter the atrium of Vault 101, you will have more significant problems - a couple of armed officers in the large hall will kill you if you are not quick enough. It's easy enough to deal with them using the VATS system - shoot in the head and hide while the action points are restored. From the officers you can take the Vault 101 security armor and the Vault 101 security helmet, which will be useful for passing Fallout 3. Following the marker on the map, you will soon reach the security room, where there will be: Officer Mac (hostile), the Overseer and Amata. How you do with them is up to you. You need to get a key to the caretaker's office and a password. One way to get them is to persistently tell the Overseer that you need them. After wandering at this level, you can find the body of Jonas, from whom you will find news from his father.

Having found the caretaker's office, open it with the key you received; in the middle of the room there is a caretaker's computer, which can open a secret exit from the shelter. The password for the caretaker's terminal can be found in one of the closets in his office, and the computer also contains a lot of interesting data on the wasteland outside the vault. Now you need to open the tunnel and continue your journey. This path will eventually lead you to a huge gate that closes the exit to the surface. They can be opened using the control panel. Also, you can take your time to leave the shelter and wander around the adjoining rooms in order to find equipment and adventure. Unfortunately Amata will not go with you, maybe it’s better. Behind the opened gates there will be a passage to the wasteland, in which the game will offer you to change the parameters ... Well, it's time to complete Fallout 3 quests in the wasteland.