Hints for 100 door seasons. doors: seasons walkthrough

On Android. All secrets and hints for opening doors.

1 Level.

Knock on the door;

2 Level.

Shake the phone left and right;

3 Level.

Swipe left-right on the phone screen until the door is clear, and then click on the door;

4 Level.

Click on the stockings and pick up the dropped key, use it on the door;

Level 5

Quickly touch all firecrackers that are lit at the same time;

6 Level.

Click on all 4 spinning candies at the same time;

Level 8

Shake the phone left and right to make the candy fall. Repeatedly use it on the icicles above the door until they all break;

Level 9

Click on an item to move it. Pick up the hat and scarf, move them to the snowman;

Level 10

Tilt your phone to move and keep the "stone" in the center of the circle while the yellow bar fills up;

Doors 11-20

11 Level.

Drag and drop the gift on the red button so that the green button in the thermometer reaches the green line. Solution: we throw a gift from the top position where the icicle hangs;

Level 12

Pull out the four animal masks by clicking on the toy box 4 times. Move the masks so that the image of the animal matches the paw print in the snow; Sequence: gray wolf, brown bear, red dog, red fox;

13 Level.

Look at the clock and type the time on the keyboard: 2347;

14 Level.

Tilt your phone to the left to see the numbers on the gifts. Click on the colored squares at the top of the screen to also see the numbers. Combine gifts and squares to get code 34798;

Level 15

Tilt your phone to move the platform and/or ball. Move the platform up to the hole with the ball, the ball to the platform, the platform with the ball to the opposite hole, drive the ball into the hole;

16 Level.

Pull the string on the left light, and then touch the keyboard. You will see fingerprints. Pull the string of the lamp again to restore normal illumination. Then type the code 0246 on the keyboard;

Level 17

Click on the door to see an image. Click on the snowflakes in the following order: 3,4,1,2,4,3;

18 Level.

Shake the phone several times until you see the invisibility cap (you only need to shake it 4 times, after which you can see the key). Move the cap of invisibility to the side, pick up the key and use it on the lock;

19 Level.

1) Drag the gifts to the right and take the firecracker. Drag the painting down and take the second firecracker.;

2) Shake the phone, as a result, the stocking will fall. Then click on the stocking to pick up the last firecracker. Drag the gifts to the left and take the matches. Put firecrackers on the door and light them with matches.

Level 20

Count the number of spikes on each snowflake, going clockwise. Start from the bottom left. Result: 8,4,10,6. Dial the code 84106 on the keyboard;

Doors 21-30

Level 21

Count the number of deer and candles in the room. Result: 19 deer and 17 candles. Code - 1917;

Level 22

Click on the "Start" button and remember where the stars are located. Correctly point to the squares that contain the stars;

Level 23

1) Pull the decoration hanging from the ceiling down. Take the nuts from the tree and place them in the Nutcracker's mouth;

2) Take the hidden tongs and use them on the Nutcracker's mouth, take the key and open the lock.

Level 24

Move the stack of boxes to the center. Only smaller boxes can be installed on larger boxes;

Level 25

1) Take the fishing rod and the snow removal tool. Use the fishing rod on the fishing hook that hangs to the left of the door;

2) Select the snow plow tool, slide your finger from left to right across the front of the snowman. Use the tool on the ice and make a hole in the middle. Then use the fishing rod on the hole and click on the hole to get the fish. Give the fish to the penguin.

Level 26

1) Take a pickaxe and use it several times on the red crystal to break off a piece;

2) Turn the phone upside down and take the sword. Use it on the red crystal to restore power. Lift it up, click and drag along the border of the door to open it.

Level 27

Move the Roman numerals so that the sum of the three digits in each line is 12. Top row: VII, III, II. Middle row: IV. Bottom row: VI, V, I;

Level 28

1) Shake the phone to make the hair dryer and vacuum cleaner fall down. Pick them up. Select the hair dryer and use it to melt the snowman (click on the snowman and hold until it melts);

2) Pick up a carrot and put it in the hat on the ground. Select the vacuum cleaner and then click on the bottom hat. Hold down until the rabbit with the key is on the ground. Take the key and use it on the lock.

Level 29

Click on the black rectangle on the left side of the door. Count the number of triangles and squares. Code - 2740. The game has been updated. If you have an updated version, then the code is 1811;

Level 30

1) Pick up a shovel and seeds. Touch and hold the clock until it stops and the season changes;

2) Use a shovel to create a hole. Place the seeds there and fill the hole with a shovel. Pick up a watering can and water the ground. Then touch and hold the clock again until the tree grows;

3) Continue watering and changing the clock until the tree grows and the key appears. Take it and use it on the door.

Doors 31-40

31 Level.

Click on the button next to the door. Rotate (change) all squares;

Level 32

Touch those squares where winter sports are depicted (see screenshot for walkthrough);

33 Level.

1) Pick up the gun and find the 6 round. Swipe across the ground where the frozen bullets lie to melt the ice. Pick up one cartridge from the bandolier, and then pull the bandolier down to get another cartridge. One cartridge is hidden in the upper left corner near the roof. Shake the phone to make the box fall, then take the last 2 rounds;

2) Select the gun in your inventory and then click on the ammo to start aiming. Tap the screen once to move the scope vertically, tap the screen again to shoot. After shooting, tap the screen to start aiming again. You can click on ammo to reload at any time. Hit 5 targets with 6 rounds.

34 Level.

Make all numbers whole (eg 1/1, 2/2, 3/3, etc.). Arrows pointing to each square with numbers will shift them to the left. See screenshot for solution;

Level 35

1) Click on the left arrow to go to the left side. Take the hot object with the picked up tool. Click on the fire where the tool lay several times until it is large enough. Use the tool to pick up the gold ingot and place it on the fire. Then cool it in a barrel of water to get a medal. Give the gold medal to the bear;

2) Pick up the silver ingot on the right side and repeat the medal forging process. Give the silver medal to the rabbit;

3) Return to the forge, pick up a bronze plate and make a medal from it. Give the medal to the tiger;

36 Level.

Press the "U" button next to the door and find the letters OLYMPICS (Olympics);

37 Level.

Press the arrow key to complete the puzzle;

38 Level.

Move the caps according to the country flags;

39 Level.

Drag the big white trophy (middle shelf on the right) to the right to open the keypad. Then decipher the clue of the hall - "HALL OF FA + ME". Count the number of trophies by color (yellow - 8, white - 7, red - 8). HALL = 8, OF = 7, FA+ME = 8 + 7 = 15. Dial 8715;

Level 40

1) Pick up an oil can and two black straps, attach the straps to the two goblet rings. Press and hold the red / green buttons until you see a hand saw;

2) Take the saw and place the butter can under the goblet. Cut the straps with a saw so that the goblet crushes the butter dish. Tilt your phone to the right to move the goblet and then click on the door.

Doors 41-50

Level 41

1) Take an empty jar and use it on the hive to fill it with honey. Place the jar of honey under the hive;

2) Take the slingshot that is hidden in the tree on the left side. Use the slingshot first on the stone (on the left) and then on the beehive. Pick up the key and use it on the lock.

Level 42

Press the green "Play" button and see which buttons light up to get the code 356245. Press the buttons in reverse order to get the code 542653;

Level 43

1) Pick up an empty can on the right from the ground and use it on the firefly. Place the firefly on the left lamp and remember the reversed numbers: 158;

2) Place the firefly in the right lamp and also remember the numbers: 736. Enter the code on the keyboard: 158736.

Level 44

Drag the letter bar from bottom to top to get a hint. Find the missing letters on the door to get numbers. C = 3, E = 5, J = 10, W = 23. Enter the code on the keyboard: 351023;

Level 45

Press the buttons near the door. By clicking on a certain button, you can turn on / off what is next to it. Press the buttons in the following order: bottom right, bottom left, top left, top right, top middle, top right, right middle, bottom right;

Level 46

We find the number "3" on the wall and take all the numbers until the next "3" to get the code from the door: 378901624;

Level 47

Take the bucket and use it on the sand. Then use the sand bucket on the white car. Collect water with a bucket and pour it into the white car. Take the grate and place it over the water. Shake your phone to make the white machine mix the components. Pour the mixture into a bucket and then pour it onto the grate to get a bridge;

Level 48

Use the numbers on the left to figure out how many x's are in the line. The first line - "2 2" means: 2 "x" twice. The second line "4 4" means: 4 "x" twice. In the end, you will create an image of a heart from "x". The location of "x" is as follows:

Row 2 Columns 4, 5, 9, 10

Row 3 Columns 3, 4, 5, 6, 7, 8, 9, 11

Line 4 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Line 5 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Line 6 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Line 7 Columns 4, 5, 6, 7, 8, 9, 10

Line 8 Columns 5, 6, 7, 8, 9

Row 9 Columns 6, 7, 8

Line 10 Columns 7;

Level 49

1) Pick up a sledgehammer and repeatedly use it on the brick wall until it breaks. Pick up the crowbar and brick from the pile on the left;

2) Place a brick under the left side of the door and use the crowbar to remove it from its hinges. Repeat this operation for the right side as well.

Level 50

Find out what numbers are equivalent to A, B, C, D, E.

B = 4 (7+7 = 14, B = 4)

E = 1 (9+2 = 11, E = 1)

Enter the code on the keyboard: 94321;

That's it, we opened the first part of the doors, you can see the passage through the second.

At the level from the first to the tenth
  1. Click on the door opposite to open the way further.
  2. Quickly move your smartphone in different directions to activate the ringing of bells - this will open the next door.
  3. The ice needs to be melted. To do this, heat the screen of the device with rotational movements.
  1. You will find Christmas socks at the door. Turn them all over to get the key that can open the next passage.
  2. Activate all 6 fireworks at the same time. When they fly away, you can go further.
  3. Interrupt the four circles. You need to stop them very quickly, and only then the door will open.

  1. Before you will be 4 gift boxes - red, blue, yellow and purple. Here you will also find balls of different colors, which you will need to match with the boxes, acting in turn: five balls in the red box, two in purple, two in yellow and three in blue. As a result, you will find out the required password: 5223.
  2. Rotate your smartphone to make sweetness fall from the roof. Then use the candy and use it to knock down all the icicles. Now you can open the door.
  3. Remove the fence with the "WANTED" proclamation. Next, find a hat and dress the snowman. Do the same with the Christmas scarf. After that, the path will be free.

  1. Balance is required here: you need to tilt the device so that the curling ball does not leave the fenced area. Keep it on the blue territory until the scale is full.

Levels Eleven to Twenty

  1. Drag the box to the left side of the room and place it on the pressure plate. You will notice that after falling, the ball on the right took off. The trick is that the higher you drop the box on the button, the higher the ball flies. It is necessary to choose such a height that the ball stops at the level of the green strip.
  2. Click on the box on the right and pull out the bear, fox, wolf and dog masks. Now you need to place the masks near the footprints outside. The order is: wolf, bear, dog, fox (from left to right).

  1. At this point, you should know the exact time on the clock in the corner. The dial shows 11:47 - it is this value (without the colon) that you must indicate on the panel on the right. If the password is not accepted, then try 2347 (23:47).
  2. Place your device on its side to pull out the gift boxes. Above the door you will find five squares, clicking on each of them will give you a certain value. A box of red is three, blue is seven, yellow is four, green is eight, purple is nine. And that: 37489. Now you need to change the position of the numbers in accordance with the gift boxes, according to their color. End result: 34798.
  3. Turn the smartphone so that the block on the left rises in line with the red shelf on which the ball lies. Now turn the device to the right, and then the ball will roll down. After that, you need to move the stand with the ball to the door until it reaches the green shelf. It remains only to turn the device to the right again to deliver the ball to the desired stand.

  1. Pull the rope by the wall lamp and then activate the panel on the right to light it up. As a result, you will find fingerprints on the buttons: 0246 - this is the correct code.
  2. Activate the door to make it snow. In the snowflakes you will see different images - a total of six snowflakes from four different types. It is necessary to remember the sequence of their loss, and then mark them on the door in the same way. As a result, the path will open.
  3. Shake your smartphone for a while to make the hat fall off. After that, remove it and take the cherished key.

  1. It is necessary to move the picture to the right of the door. Behind it you will find one of the missiles. The second one is behind the Christmas boxes from the bottom and to the right. After that, move the device from side to side so that the stocking falls off - it contains the third rocket. Finally, place all three finds on the door, then use the matches (they are on the floor).
  2. Count all the corners of the snowflakes to find the correct code. The pattern has four corners at the top and left, eight at the bottom and left, ten at the top and right, and six at the bottom and right. Next, you need to count on the dial from the leftmost snowflake. As a result, you will receive the following password: 84106.

Levels twenty-one to thirty

  1. The model of a deer is displayed with a question mark, which is also on the candles in the left corner. Count all the dummies and all the candles (the first nineteen, the second - seventeen) to get the correct password 1917.

  1. Trigger the start button above the door to activate a separate mini-game. You will see three crosses appear on the squares for a moment. Remember their location. After that, the board will change position by 90 degrees, and you will have to indicate the memorized positions of the snowflakes, taking into account these turns. The game will last five rounds.
  2. Pull the rope on the balloon to turn on the light. Now you need to get the key - it lies in the nutcracker's beak. To get it, put the nuts in the beak, and then use the tongs to get the key.
  3. A puzzle with green crates, which must be placed in the center of the room and in the form of a pyramid. All boxes can be placed on an empty slot, and upwards they can only be placed small on a large one.

Construction order

- move the small box on the right to the left;

- put the box in the middle to the right;

- move the smallest box on the left to the middle;

- put the box on the left to the right;

- move the box in the middle (smallest) to the right;

- put the box on the left in the middle (now there are two identical objects here);

- move the smallest box on the right to the left, where there are no boxes;

- move the box on the right to the middle;

- move the box on the left to the middle;

- drag the box on the right to the left;

- place the smallest box in the middle to the right;

- put the box in the middle on the left side;

- drag the box on the right (smallest) to the left;

- put the box on the right in the middle (now there are three identical boxes);

- put the smallest box in the middle, move the box on the left to the right;

- move the smallest box in the middle to the right;

- put the box on the left in the middle (now there are four identical boxes);

- move the smallest box to the empty cell on the left;

- put the box on the right in the middle (now there are five identical boxes);

- put the remaining box in the middle.

  1. Collect two pieces for the fishing on the left and right of the room. Place the rod found on the right side on the weighted line to create a fishing rod. Place the piece on the left side on the snow near the penguin to drill a hole. Now it remains only to catch the fish with a fishing rod, and then give the prey to the penguin.
  2. Find a pickaxe indoors to mine the deposits. Break the red crystal, then turn the device upside down to get the laser cutter. With it, you can destroy the breakaway part of the deposit, and then open the door.
  3. A puzzle with Roman numerals in which you have to place them in a square in such a way that they always add up to twelve. Set the Roman seven, three and two on the top line. In the center are four, and below are six, five and one.

  1. Move the device from side to side to drop the box. Inside you will find a hair dryer and a vacuum cleaner, where the first one will help melt the snowman and take the carrots. Carrots, on the other hand, must be put into a headdress so that it ends up in another hat, where both the hare and the key you need will be. Finally, to get them, use the vacuum cleaner on the dressing below. Now you can move on.
  2. Your goal is to calculate all squares and triangles. To do this, activate the black panel and start counting (triangles on the left, squares on the right). In total, you will get eighteen and eleven, that is, the desired key is 1811.
  3. Take a scoop and a bag of seeds, and then turn back time by unscrewing the arrow on the dial. You need to hold until a certain sound sounds. Next, dig a hole and fill in the seeds, then fill it back in. After that, water the ground with a watering can nearby. Rewind time forward, and water again. Rewind time again, and then water again. Finally, repeat the procedure for the last time to grow a tree on the crown of which the required key will appear.

Construction order

  1. Click on the panel on the left side to start solving the circle puzzle. You need to click on them in such a sequence that they all get a green highlight. The sequence is as follows: first the center, then the third circle (counting from left to right) at the very top, the third circle (counting from top to bottom) on the right side, the third circle (counting from left to right) on the left side, the third circle (counting from top to bottom) at the very left column.
  2. It is necessary to choose only winter disciplines, since you are at the winter olympiad. The sequence is as follows: the second and fourth squares from left to right (skating and curling), the right square at the very top (another type of skates), the second and third squares from top to bottom on the leftmost side (hockey and snowboard), and then the second and fourth squares from top to bottom in the rightmost part (skis).
  3. Take the cannon and then get all the ammo for it. The first is under the roof on the left, the second is in the black thing on the left, the third and fourth are in the box that needs to be knocked off the roof (shake the device). After that, you need to touch the contraption where you took the ammo before, and then move it down - this way you will pick up the fifth ammo. Finally, after that, the sixth one will appear on the snow.

Further, your task changes - you need to shoot down five targets, so you will have only one right to make a mistake. The scope will rotate on its own as it passes targets. You also need to click on it at the moment when it passes under or over the target. After that, its trajectory will change to "top down", and then you will have to shoot only at the moment when the sight passes over the target.

  1. Click on the puck in the middle of the court to start a mini-game. You will see the cells, the numbers that will be in them, as well as the arrows. The first number indicates the number of arrows directed at the cell at the CURRENT moment. The second number is the number of arrows that MUST be aimed at the cell.

Procedure

- On the top bar, rotate the arrows from left to right: right down, down, left down diagonally, and then down again.

- On the lower bar, from left to right, rotate the arrows: up, up, right up diagonally, left up diagonally.

- On the strip on the left side from top to bottom, rotate the arrows: right, right, right, diagonally up, right.

- On the strip on the right side from top to bottom, rotate the arrows: left, left down diagonally, left up diagonally, left up diagonally.

  1. The room is divided into two parts. In the first one you will find a stand with medalists for which you need to craft awards. In the second, you will find directly the forge for manufacturing.

In the forge, take a bronze ingot with tongs, then light the forge, heat the bronze, and then put it on the anvil. Give it the shape of a medal, then place the item in the water. When it cools down, hand it to the leopard on the stand.

Repeat the procedure with the gold ingot, and then give the medal to the bear. Finally, you will have to make a silver medal not from an ingot, but from a goblet at the back of the stand. Repeat the procedure, and then give the medal to the hare.

  1. On the panel you will find a puzzle with circles. By clicking on one, you will see a letter. It is necessary to open the letters in such a sequence that they form the word OLYMPICS. First, the third circle from top to bottom in the left column, then the fourth in the right column, the seventh in the left column, the third in the right column, the fifth in the left column, the first in the left column, the sixth in the right column, and finally the second in the lowest row, where there are three mug.

  1. On the KEY panel, you need to move the red block to the hole in the right corner.

Sequencing

- rearrange the horizontal bars from the lower corner to the right;

- rearrange the vertical bar behind the red one to the lower part;

- move the red bar to the left corner;

- rearrange the horizontal beam from the right corner to the left;

- rearrange the vertical beam from the right corner to the upper part;

- move the horizontal bar below the red one to the right corner;

- a vertical bar (small), which stands next to the red one (in the center), rearrange to the bottom.

- rearrange the horizontal bar in the upper part to another of the same in the left part;

- rearrange the vertical beam from the right side to the top;

- move the red beam to the right corner;

- rearrange the vertical bar behind the red one to the very top;

- a pair of horizontal bars that are below the red, rearrange to the left side;

- move the vertical bar from the left corner, in front of which there is a pair of horizontal ones, to the upper part.

- rearrange a couple of horizontal bars from below to the left side;

- move the vertical bar in front of the red one to the bottom;

- pass the red bar through the hole.

  1. Before you are eight headdresses and eight coasters. Your goal is to rearrange the hats so that they are in their places (by country).

Subsequence

- "Sombrero" is a Mexican headdress (a brown hat on a shelf on the top right).

- Place the Chinese headdress on the second (counting from bottom to top) stand.

- A hat with earflaps is a Russian headdress (on the lower shelf on the left side).

- The top hat is a British headdress (on the second shelf in the left column).

- Green headdress - Italian (stand at the bottom in the column on the right).

- The cowboy hat is an American headdress (right side, top).

- The cocked hat is a French headdress (stand at the top left).

- The Sultan's hat is an Ivory Coast headdress (second stand on the left side).

  1. It is necessary to calculate all cups of bronze (FA) and silver (ME). The end result is eight first and seven second, for a total of fifteen. As a result, we get the code: 8715.

  1. Find a canister of liquid and two straps (one is on the floor near the tool case, and the other is near the multi-colored button). Use straps to tie the faucet and bowl together. By pressing the green button, you will raise the bowl, under which there will be a hacksaw. Finally, place the canister on the bowl and cut the straps with a hacksaw. As a result, the bowl will fall off and damage the canister. It remains only to turn the device to the right so that the bowl rolls away.

Levels from thirty-one to forty

  1. You need to take the key from the bear. To do this, first of all, get the jar at the door on the left, and then use it on the hive - you will get honey. After that, put honey and a jar near the beehive, and then the bear will approach it. In order for him to throw away the key, you just have to find a slingshot on a tree. Connect it with a pebble, then disturb the bees. The hive will fall, and you can pick up the key.
  2. Activate the mini-game with the green button. You will see lamps light up - count all the green ones to get three-five-six-two-four-five - the number of lights on each stage. Finally, nearby you can find a clock whose hand goes backwards - this is a hint to turn the code over: 542653.

  1. Find a jar near the lamp, and then catch a firefly with it. After that, you need to use the jar on all the lamps in order of priority to find out the code - 158736.
  2. Read the letters on the tablet. This is an alphabet, some letters of which are not marked. You need to find all the missed ones and highlight their number in the queue. For example, the letter C is missing, and its number in the alphabet is three. As a result, you will receive the following password: 351023.
  3. Green arrows are located in a circle near the door. By activating one of them, you recolor it, as well as the two arrows from the sides in blue. There is also advice on the color of which arrows you need to change. To perform the correct order, click in this way: first on the left arrow at the bottom, then on the right at the bottom, then on the top left, center at the top, center right and bottom right.

  1. The council is located on the right side of the door - the number "three". Obviously, the password starts like this, so you need to find "3" in room and then trace the following values ​​from it. As a result, you will get the code: three-seven-eight-nine-zero-one-six-two-four.
  2. Take the package of cement and the bucket in the sand. Place the contents of the bag in the concrete mixer, and then add a handful of sand there, which can be collected with a bucket. The last ingredient is water, which also needs to be collected with a bucket. Finally, you just have to move the device from side to side so that the substances mix. Remove the grate and pour the resulting solution onto it.
  3. The task is to solve the puzzle. A certain number in the column determines the number of squares that will be overwritten. Ultimately, you need to erase the squares so that they form a picture of the heart. If "eight" is indicated in the line - this indicates that you must paint over eight squares in turn. If there are two numbers in the line, then you must paint over the squares in rows.

  1. Use the sledgehammer to break through the brick fence. Next, find a crowbar and pick up a brick. The latter must be placed in the grass near the door in order to connect it with a crowbar and break half of the door. The action must be done with the left and right parts to open the path.
  2. The last task of the first season, in which you have to solve the whole equation.

The first line has the numbers "seven" and "two" that must be added. Get "nine". Now replace all the "A"s in the row with "nine" without changing the "seven" and "two". This way you will get the value 999.

Next, add two "sevens". Get fourteen. The letters "C" indicate a three-digit number, but you need to enter exactly the number "three". The letter "B" is one more, that is, "four". As a result, add the obtained values ​​\u200b\u200bto get the answer 344.

In the last equation, add "nine" and "two" to get "eleven". "E" is a unit. If you replace the letter with a number, you will see that the "D" indicates "two". Finally, above the door you will see a certain arrangement of letters. Comparing them with the results obtained, you will find out the code: 94321.

Procedure


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For those who are fond of logic games with opening doors, but who have difficulties at certain levels, we have prepared a detailed guide with secrets and walkthrough of the game. This is a continuation, on the passage of which there is also.

Well, go ahead, to conquer all the doors!

Level 51:

Swipe down to find the key.

Level 52

1) Take a gas bottle and a lighter.

2) Take and use scissors to get rid of two bags. Click on the door.

Level 53

1) Raise the wheel and install it on the machine. Spray the sponge under the car. To clean a car, choose a spray+sponge and swipe all over the car.

2) Open the car. In it you will find the ignition key and the engine. Open the hood and install the engine. Use the key to start the car.

Level 54

1) Take a metal detector and a shovel. Drive around with the metal detector until you find X.

2) Swipe around X with the metal detector until it disappears. Dig a hole with a shovel and find the key.

Level 55:

Take the canister and fill up the lawnmower. Move the lawn mower to the left to see code 5697.

Level 56

Press the play button and count how many turns each colored fan will make. Blue = 3. Red = 2. Yellow = 3. Green = 4. Code: 3234.

Level 57

Count the number of triangles in the shape to get the code: 35.

Level 58

1) Take the bone from the trash can and move it to the green bowl. Use the crowbar from the roof to open the hatch.

2) Put the other bone in the red bowl.

Level 59

Find out the missing number in “?” to get the code: 32 29 16.

Level 60:

1) Place the ball on the ground in front of the bag, then select the golf club. Press and hold the button on the ball to activate the power bar.

2) The picture shows the required force to strike. Place another ball in front of the bag to start over.

Doors 61-70

Level 61:

Click on the scarecrow's body to move it. Move all things to the body of the scarecrow.

Level 62:

Move the fruit to the F basket and the vegetables to the V basket.

Level 63:

Swap the red and green frogs. Press in the following order: (g = green, r = red) G,R,R,G,G,G,R,R,R,G,G,G,R,R,G.

Level 64:

1) Take a bucket and hay. Open the barn. Put the hay in front of the cow and use the bucket to get milk.

2) Fill the jug with milk to get the key.

Level 65:

Guess the code by matching the missing numbers in "??": 192837.

Level 66:

Catch the mouse that appears in a random place and give it to the owl. Write down the number of "Whoooo" sounds the bird will make: 2,3,4,2. In this order, knock the ring on the door - 2 times, 3 times, 4 times, 2 times.

Level 67:

1) Pull the rope and move the egg to the hole on the left.

2) Take the pipe and use it with the microphone to break the egg and get the key.

Level 68:

Count the number of colored butterflies in the following order: Red, Orange, Yellow, Green, Blue, Blue, Purple: 3,2,1,2,3,2,2.

Level 69:

1) Move the wooden panel to the right, then place the ball on it.

2) Press the button on the barrier to raise it. Press the button again to lower the barrier and pop the ball.

Level 70:

Move the items you would like to take on a trip: a plane ticket, a camera, fins, a surfboard.

Doors 71-80

Level 71:

Place the weights on the bridge. Lift and drop weights on the bridge to break it and get the key.

Level 72:

1) Pick up the bottle and place it on the table. Change the angle of the bottle by sliding your finger slowly left or right around it.

2) Aim at the bird and shake the phone, then tap the screen to shoot the cork at the bird and get the key.

Level 73:

1) Place the rod, line and magnet on the orange stand.

2) Click on the fishing rod, this will set it in motion, then when the magnet is over the key, click again.

Level 74:

Make sure that in each row, column, and diagonal, the sum of the digits is 15. Row 1 = 2 7 6, Row 2 = 9 5 1, Row 3 = 4 3 8.

Level 75:

Click on the bomb. Place bombs in all squares so that the last one is in the green circle. Order: (R = Right, L = Left, D = Down, U = Up): R D D R D D L D R R R U U L U R U L L U U L U R U R R D L D R D R.

Level 76:

Divide the contents of bucket 12 using bucket 12,5,8 to fill the top bucket. Order: 12 in 8, 8 in 5, 5 in 12, 8 in 5, 12 in 8, 8 in 5, 8 in 6.

Get the door key.

Level 77:

Click on the boat engine. Adjust the directions of the circles so that they connect with each other and all 4 circles at the bottom turn green.

Level 78:

Take the fish from the bucket and the lifebuoy. Hang these two items on a nail on the door. When the swordfish swims under the objects, click on it, this will make the fish jump. If everything is done correctly, you will catch a swordfish. Use it to remove the nailed boards from the door by moving the fish up and down.

Level 79:

Click on the chest. Count how many arrows point to each square and enter the corresponding numbers. Lines in order: 4344;2413;4111;3414.

Get the key and open the door.

Level 80:

Looking at the example, light the dots on the last circle in the correct order.

Doors 81-90

Level 81:

Move the squares so that you get a whole picture.

Order: middle, top left, right middle, right middle, right bottom, center bottom, center bottom.

Level 82:

Move the stump to the right. Count how many bugs make each shape: 3231

Level 83:

Tilt the phone so that the ball moves to the button in the right corner of the screen, then, in the same way, to the button in the left corner of the screen. Avoid dropping the ball into the holes.

Level 84:

E=4, and V=2, so many straight line segments each letter consists of. LFHI-2331.

Level 85:

1) Take a wheel, a wrench (shake your phone to find it) and a shovel. Use the shovel at the beginning of the pipe. Install the wheel on the pipe, use the wrench to pump out the water. Take the key.

2) Lift and place two wooden planks over the pit. Use the found key to open the door.

Level 86:

Take three tools from the toolbox. Pull the rope to get a hint. Move each of the hammers onto the stone in the following order; flat, sharp, flat, sharp, indented, sharp, flat, indented, indented, flat, sharp, indented, sharp, flat, indented.

Level 87:

1) Take a shovel, a stick, an armful of firewood. Use the shovel to dig out the rock. Take dirt. Put a bunch of wood on the fire. Light a fire with a rock. Light the stick on fire. Take a bottle.

2) Place mud on left icon, burning stick on fire icon, bottle on water icon. Use the bottle to put out the fire and the mud to cover the fire.

Level 88:

Count the number of apples and mushrooms in the room: 723.

Level 89:

Drag the basket to show the order of the flowers. Press and hold your finger on the apples in the following order: red yellow green, red yellow green, red yellow green. Don't let go of your finger until you're done. Move the full cart back to the button.

Level 90:

Drag the mushrooms onto each skewer. The clock shows 11:23. 1st - blue - 1 mushroom, 2nd - pink - 2 mushrooms, 3rd - blue - 1 mushroom, 4th - pink - 3 mushrooms.

Doors 91-100

Level 91:

Shake your phone. Pick up the pieces of the road block. Install the side parts first, then the striped one. Place the assembled road block on the left side of the screen. Tie a rope to the back of the car. Click on the road block to remove it.

Level 92:

Create the same shape as in the corner of the screen. Press in the following order:

Column 3 #2 - 1 time

Column 2 #2 - 5 times

Column 4 #2 - 2 times

Column 3 #3 - 4 times

Column 3 #4 - 1 time

Column 4 #4 - 3 times

Take the key.

Level 93:

Take an umbrella and a hot dog. Install the umbrella in the hole. Click on the umbrellas and lift it up as far as possible. Take the ladder and place it on the right side of the screen. Place the hot dog over the stairs and get the key.

Level 94:

Solve the equation equal to 100.

Level 95:

Tilt your phone to the left. Take the dynamite. Open the cupboard and take the chili. Place the chili on the grill and remove the meat along with the chili from the grill. Set the dynamite on the door and give the meat to the dog.

Level 96:

Take the coin on the roof. Shake your phone and take the battery. Open the drawer and place the battery inside, then close the drawer. Place a coin in the phone and enter 911 on the phone keypad.

Level 97:

Find the missing numbers in the code: 21 34 55

Level 98:

Find the missing number: 216

Level 99:

Find the missing number: 415

Level 100:

Place the fuel in the rocket. Place the missing parts on the rocket. When she lands on the platform, move the window to the circle on the right.

Well, that's all, all our doors are open, if you opened most of them on your own, congratulations, you are ready for more difficult tests, we hope that the developers will try to do this in the future and release more intricate tasks. 🙂

Game "100 Doors - Seasons"
(android - developer Bonbeart Games)
= answers, walkthrough: Levels 1-25 =

Similar games

100 doors: seasons walkthrough

100 Doors: Seasons (100 Doors: Seasons) - answers to the game for phones, smartphones, tablets with android system. Hints, clues for Levels 1-25. There are solutions for all tasks. Any help in passing the game 100 doors seasons.
100 Doors Seasons - a popular series of exciting puzzles, this is a free collection of new, interesting and fun puzzles that cheer up and develop logic! The puzzle will appeal to both adults and children. Solve puzzles, ask your friends for hints, open all 100 Doors! Get rewards for completing and compete with your friends for the first place on the high score board.

If it will be difficult to pass this or that task, then you can find the game 100 doors seasons walkthrough(100 Doors: Seasons) on our game portal Branto Roux.

The game "100 Doors: Seasons" - answers, walkthrough: Level 1

Just click on the door in front of you and it will open. Move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 2

Shake the phone (iPhone, smartphone, tablet) you are playing on. The bells will ring and the door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 3

Heat the screen by moving your finger from side to side on it, this will melt the ice. Come in.

The game "100 Doors: Seasons" - answers, walkthrough: Level 4

Turn over all four New Year's socks that hang over the door. One will drop a key. Pick up this key and open the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 5

Quickly click on all six rockets so that they burn at the same time. Then the rockets will fly away to the sides and the door will open.

The game "100 Doors: Seasons" - answers, walkthrough: Level 6

Stop 4 spinning circles (lollipops) to open the door. All circles must be stopped as quickly as possible, it is better to press at the same time.

The game "100 Doors: Seasons" - answers, walkthrough: Level 7

Below are four gifts of different colors - red, purple, yellow and blue. You need to count the number of balls of the same colors and enter them in order. Red balls - 5 pieces, purple balls - 2 pieces, yellow balls - 2 pieces, blue balls - 3 pieces.
As a result, you will get the following code: 5223 .

The game "100 Doors: Seasons" - answers, walkthrough: Level 8

Shake your phone (iPhone, smartphone, tablet) to make candy fall off the visor. Pick up this lollipop and hit the icicles hanging on the visor several times. When they fall down, move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 9

Move the stick with the "WANTED" poster away. Pick up the hat and place it on the snowman on the right.
A green scarf hangs on the tree to the left. Put a scarf on the snowman. The door will open.

Game "100 Doors: Seasons" - answers, walkthrough: Level 10

You need to tilt your phone to keep the curling stone in the blue zone. While he is in the blue zone, the scale to the left of the door gradually fills up. If the projectile leaves the zone, the bar will begin to drop. Your goal is to completely fill the scale.

Game "100 Doors: Seasons" - answers, walkthrough: Level 11


Move the gift to the left side, on the button.
Now raise it to a certain height and drop it down on the button.
Your task is to make the green ball on the scale on the right fly exactly to the level of the green mark.
The door is open, go ahead.

Game "100 Doors: Seasons" - answers, walkthrough: Level 12

Click four times on the toy box to the right of the door. You will get 4 animal masks - bear, fox, wolf, dog.
Down in the snow there are footprints of animals. Arrange the masks on the tracks from left to right: wolf, bear, dog, fox.

The game "100 Doors: Seasons" - answers, walkthrough: Level 13

Notice the clock on the left. You need to determine what time it is on them. The clock points to the time 11:47.
Try typing 1147 on the dial to the right of the door. If it doesn't work, please enter the code. 2347 (11:47 a.m.).

Game "100 Doors: Seasons" - answers, walkthrough: Level 14


Tilt your phone to make gifts appear on the floor.
Above the door there are 5 colored squares. Click on each of the squares, and you will see one or another number.
Red square is 3, blue square is 7, yellow is 4, green is 8 and purple is 9.
The sequence is 37489, but the gifts on the floor are in a different order; red, yellow, blue, purple, green.
The correct sequence would be: 34798 . Enter it on the dial to the right of the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 15


Turn the phone (iPhone, smartphone, tablet) over so as to raise the wooden rail to the left of the door to the level of the red shelf where the ball is located.
Next, lower the device to the right so that the ball rolls out onto a wooden stand.
Move this stand further along the perimeter of the door until you are next to the green shelf on the right.
Tilt your phone (iPhone, smartphone, tablet) to the right so that the ball rolls onto the green shelf.

Game "100 Doors: Seasons" - answers, walkthrough: Level 16

Pull down on the rope on the left lamp hanging on the wall. Next, click on the dial to the right of the door, which now has ultraviolet light. You will see fingerprints on the keys with numbers 2, 4, 6, 0.
According to the plan of the game - the code must be chosen independently. The result will be 0246 .

Game "100 Doors: Seasons" - answers, walkthrough: Level 17


Click on the door, snowflakes will appear one after another on it.
Memorize their pictures.
There will be 6 snowflakes in total, representing four different types.
Remembering the sequence, similarly click on the snowflakes under the door.
If everything is done correctly, the door will open, and you can go further.

The game "100 Doors: Seasons" - answers, walkthrough: Level 18


Shake your phone (iPhone, smartphone, tablet) until the translucent hat falls off.
Next, move this hat aside and pick up the key.
Open the door lock with the key and go through the game.

Game "100 Doors: Seasons" - answers, walkthrough: Level 19

Drop down the painting on the right side of the door. Get the rocket out of the niche.
Move the gifts on the floor to the right side and take the second rocket. Shake the phone (iPhone, smartphone, tablet) so that the sock falls down. Click on the fallen sock and get the third rocket.
Place all three missiles on the door. Move the gift boxes all the way to the left and pick up the matches from the floor. Use matches on three rockets to blow up the door. Move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 20


You need to count the number of sticks for each snowflake.
Snowflake at the top left - 4 sticks, snowflake at the bottom left - 8 sticks, snowflake at the top right - 10 sticks, snowflake at the bottom right - 6 sticks.
On the door is an arrow that determines the countdown.
You need to start from the snowflake at the bottom left.
It is easy to guess that the correct combination will be: 84106 .
Enter these numbers on the dial on the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 21

Pay attention to the stuffed deer above the door - it has a question mark on it. There is also a question mark on the candles on the left. Count the number of all deer and candles.
There are 19 deer at the location. There are 17 candles at the location.
Enter a code 1917 and move on.

Game "100 Doors: Seasons" - answers, walkthrough: Level 22

Click on the "start" button above the door. A mini-game will start.
Three crosses will appear on the field. You need to remember which squares they were on. Each time you see the crosses, they will disappear and the entire field will rotate 90 degrees clockwise or counterclockwise. You need to guess the correct number of characters five times in a row.
The task is quite difficult.

Game "100 Doors: Seasons" - answers, walkthrough: Level 23

Pull the rope with the red balloon near the ceiling. The light will turn on.
On the left is a nutcracker with a key in its mouth. Pick up nuts from the floor on the right side and insert them into the nutcracker's mouth. Next, remove the pincers from the green garland above the door (on its right side). Use the pincers on the nutcracker's mouth, then pull out the key. Open the door.

Game "100 Doors: Seasons" - answers, walkthrough: Level 24

You need to rearrange all the green boxes so that they are located in the middle in the shape of a pyramid.
Boxes can either be placed on any free position, or on another box that is larger in size.
Reset the puzzle and start solving according to the following scheme:
● drag the small box from the right position to the left position,
● drag the box from the center to the right position,
● drag the smallest box from the left position to the center,
● drag the box from the left position to the right position,
● drag the box from the center (smallest) to the right position,
● drag the lone box on the left to the center (now there are two boxes of consecutive sizes in the center),
● drag the small box from the right position to the empty space on the left,
● drag the box from the right position to the center,
● drag the box from the left position to the center,
● drag the box from the right position to the left position,
● drag the smallest box in the center to the right position,
● drag the box from the center to the left position,
● drag the box on the right (smallest) to the left position,
● drag the box from the right to the center (three boxes in the center of consecutive sizes),
● drag the small box to the center, drag the box from the left position to the right position,
● drag the small box from the center to the right position,
● drag the box from the left position to the center (four boxes in the center of consecutive sizes),
● drag the small box to a free position on the left,
● drag the box from the right position to the center (five boxes in the center of consecutive sizes),
● drag the last box to the center. The door will open.

The game "100 Doors: Seasons" - answers, walkthrough: Level 25

Remove the rod, which is located to the right of the door. Take the fishing ice ax from the wall to the left of the door.
To the left of the door hangs a fishing line with a sinker. Use a rod on this line - and get a whole rod
Select the fishing ice screw and move it to the snow in front of the penguin. Hold in this position until a hole forms in the ice. The ice drill should disappear. After that, use the fishing rod on the hole and get a fish.
Give the fish to the penguin. Move on.

In this guide, we will explore how to pass 100DVerey Seasons, game responses and if you have any difficulties in passing, then here we will help to solve them.

A few words about this wonderful toy. Already a classic series pleases us every time with new puzzles and levels, but the essence is always the same - you need to find a way to open the door in order to go to the next room.

100 doors season 1 walkthrough

Although the first season is considered educational, problems may arise on it, so we will give 100 doors season 1 answers.

1 level

We poke at the door.

2 level

We shake the phone.

3 level

We swipe the screen, clean it from frost.

4th level

We are looking for the key to the door in socks, then we open the door for them.

100 Doors Seasons walkthrough level 5

It is necessary to simultaneously set fire to the wicks of all fireworks.

6th level

you need to stop the spinning candies at the same time.

100 Doors Seasons walkthrough level 7

Already more interesting. To pass you need to enter a code of four digits. The numbers correspond to the number of balls on the Christmas trees, and their order corresponds to the colored boxes on the floor, located from left to right. Red balloons 5, lilac 2, yellow 2, blue 3 (code 5223).

8 level

We shake the phone and take a candy, we tap the icicles on the porch with it.

9th level

We move the WANTED sign and take a hat, on the left Christmas tree we take a scarf and put it all on a snowman.

level 10

Keep the projectile in the very center using the G-sensor of the phone, that is, we turn the phone.

100 doors season 2 walkthrough

Now we are moving on to a more difficult season, but at the same time more interesting.

100 Doors Seasons walkthrough level 11

How to pass level 11 100 Doors Seasons? To do this, we have to throw a gift from the desired height onto the red button on the left. If the height is right, then the strength indicator will rise to the green risk and the door will open (the gift must be dropped from about the height of the visor).

Level 12

First you need to take out the animal masks from the box, and then arrange them according to the footprints in the snow (from left to right, wolf, bear, dog, fox)

100 doors seasons level 13 walkthrough

Pay attention to the clock. They stopped at 11:47, but note that it's dark outside, so it's most likely 11:47 pm, which means 11:47 pm. This is the code for the door. Now you know how to pass level 13 100 doors seasons, let's move on to the next one.

100 Doors Seasons level 14

Tilt the phone to the left and gifts will roll out - they mean the order of numbers by color, and the numbers themselves can be seen above the door. I got the code 34798, but yours may be different, but the meaning is always the same.

Level 15

By rotating the phone, first take the ball from the left platform, and then move it to the right one.

100 Doors Seasons walkthrough level 16

Turn on the left UV lamp and look at the code panel. You will see fingerprints on the numbers 0246 - this is the code. Now turn off the lamp and enter it.

100 doors seasons level 17 walkthrough

There are four snowflakes of different types in front of you and you need to click on them in a certain order, to find out it, click on the door and you will see it. But you still need to remember it. In my case, the order was: 341243.

Level 18

You need to find an invisible hat. Shake the phone three times and it will be showered with snow. Now you need to move the hat and there will be a key under it.

Level 19

We shift the gifts to the right, pick up the rocket, then to the left and take the matches. Now we lower the picture down, take the rocket and place them on the elevator door. Then we shake the phone and in the sock we find the third rocket. We set fire to them on the door and pass on.

100 Doors Seasons walkthrough level 20

Pay attention to the number of ends on the snowflakes. Starting from the bottom left and clockwise 8, 4, 10, 6. This is the code to the door.

100 doors season 3 walkthrough

So we got to the New Year holidays, and with them to the new season of our game.

Walkthrough 100 Doors Seasons 21 level

Count the total number of deer (19) and candles (17). This is the code for the door. Now you know how to pass level 21 100 doors seasons.

100 Doors Seasons walkthrough level 22

You need to remember the location of the stars and click them. The problem is that you need to do this five times and each time it gets more difficult, and even the board is constantly turning over. The location of the stars is constantly changing and therefore there is no specific script for passing this room.

100 Doors Seasons walkthrough level 23

Pull the ball on the ceiling and turn on the light. Then take the nuts from the presents under the tree and put them in the nutcracker's mouth. Now pick up the pliers in the upper right corner of the door. Unclench their mouth and pick up the key. We open the door.

100 doors seasons walkthrough level 24

We rearrange the cubes so that in the middle we get a pyramid from the largest at the bottom to the smallest at the top. More details in the video.

Level 25

At the right jamb we take a fishing rod, with the help of it we take away the lure and clear the snow under the feet of the penguin. We take an ice drill from the left Christmas tree and drill a hole. Then we fish with a rod and feed the fish to the penguin.

Level 26

Take the pickaxe on the top right, now turn the phone upside down and take the fallen sword. With a pickaxe we break off a red crystal, with several blows. We insert it into the sword and cut a hole in the door with it.

Game 100 Doors Seasons 27 level walkthrough

Very interesting level. In total, each line should be equal to 12. If you do not know Roman numerals, then watch the video, everything is shown in detail there.

Level 28

We shake the phone and pick up the vacuum cleaner and hair dryer that fell out of the box. We heat up the snowman with a hair dryer and pick up the carrot, which we throw into the magic hat. Then we suck in the lured rabbit with a vacuum cleaner, again through the hat. We take the key and open the door.

Walkthrough 100 Doors Seasons level 29

Click on the board on the left and count how many triangles and squares are in the picture. Each person can have this number individually, so you have to calculate it yourself. Then enter the numbers into the codepad.

100 Doors Seasons walkthrough level 30

We take a shovel and seeds and hold our finger on the clock above the door until the snow melts. Then we dig a hole, plant seeds, dig in, take a watering can on the left and water it, click on the clock and repeat several times until the key grows. Now you know how to pass level 30 of 100 Doors of the Season, let's move on to the next season.

100 doors season 4 walkthrough

It is connected with the Olympic Games in Sochi, which means that most of the mysteries are related to sports and games.

Walkthrough 100 Doors Seasons 31 level

It all starts with a small puzzle in which you need to fill in all the fields with green circles. More details in the video.

Walkthrough 100 Doors Seasons 32 level

Here you need to select all winter sports to open the door, but be careful.

Walkthrough 100 Doors Seasons level 33

Very interesting level. To begin with, we take a rifle, then we collect six cartridges. Shake the phone and two bullets will fall out of the box, clear the snow under the target and get another one, right under the left target you will find one, and then pull the black thing down and another one will appear and the last one is under the left roof canopy. Now the most difficult thing remains - to hit all the targets.

Walkthrough 100 Doors Seasons 34 level

Here we need to click on the puck and play a small puzzle mini-game. The bottom line is that a number is written in the boxes on the right, which means how many arrows should be directed at it, and on the right how many are directed at the moment. I advise you to focus on the largest and smallest, and then deal with the rest. Or watch the video tutorial.

How to pass level 35 100 Doors Seasons

Here it is necessary to cast medals for the champions, for this we go to the forge, take the tongs, then with a few clicks we kindle the forge and take the necessary elements with the tongs (gold ingot, silver goblet next to the leopard and bronze ingot next to the forge). The production of medals is the same for everyone. We take the desired element with tongs, throw it into the furnace, then onto the anvil, then into a barrel of water. After we reward all athletes, according to the places taken.

Walkthrough 100 Doors Seasons 36 level

A fairly simple room in which you need to click on the panel to the left of the door and in turn open the letters in the word OLYMPICS. The difficulty is that they are upside down, so you need to remember their location. Now you know how to pass 100 doors seasons level 36.

100 Doors Seasons walkthrough 3 7 level

And now it's more difficult. We click on the board and solve the problem with moving the crayons to bring the red through the exit. To do this, you need to correctly move the white pieces of chalk. If you, like me, have problems with such tasks, then watch the video in which everything is considered step by step.

Walkthrough 100 Doors Seasons 38 level

Here you need to arrange famous national hats under the flags of their countries. If you know geography well, then no problem, otherwise watch the video. Now you are aware how to pass level 38 100 doors seasons.

Walkthrough 100 Doors Seasons 39 level

How to pass level 39 100 Doors Seasons. Please note that the letters on the door are of different colors, you need to add them up and get the code to the panel hidden behind the white goblet to the right of the door. I will not torment - code 8715.

100 Doors Seasons 40 level walkthrough

A little more next season. We take a canister of oil and two ropes. We cling them to the hooks on the sides of the vase and press the green button. When the vase rises, take the saw and put the canister in its place. Now cut the ropes, and then tilt the phone to the right. Come on!

100 Doors Seasons Walkthrough Season 5

Spring has finally arrived and the snow has melted! It's time to take on new challenges.

Walkthrough 100 Doors Seasons 41 level

We take a jar on the door and use it to collect honey. We put the jar on the ground on the right, then we take the slingshot on the tree and load it with a pebble. We shoot at the hive and pick up the key and proceed to the next level of the game.

Walkthrough 100 Doors Seasons 42 level

Trigger the green button and count the number of lights that light up. Then enter the received code in the panel above (542653).

100 doors seasons walkthrough level 43

We take the jar from the right flashlight and catch a firefly in it. Next, we insert it into the left lamp, we see the inverted numbers 158, we insert it into the right one, we see 736. This is the code.

Level 44

Raise the alphabet from the bottom with a swipe up and see the number of letters in order. Now look for which ones are missing, but four (CEJW). Now we are looking for their value in the plate and this is the code (351023).

Walkthrough 100 Doors Seasons level 45

You need to press the buttons in a certain order (see the plate)

100 doors seasons walkthrough level 46

The main clue is the number three. If you pay attention to the wall, you can see that the order of the numbers there is cyclic. Therefore, we open the code panel, find the number three on the wall and enter all subsequent numbers until the door opens (code 372901684).

Level 47

We take a bucket, scoop sand with it and throw it into a concrete mixer, scoop water and there, take cement over the door and guess where? Right! into the mixer. Now we shake the phone, pick up the grate, put it on a moat with water and fill it with cement from a bucket.

Walkthrough 100 Doors Seasons 48 level

Some Chinese crosswords. The numbers mean how many crosses should be in a row or column. Hint: it should be a heart. If you still don't understand, then watch the video.

Level 49

We take a sledgehammer and break the wall with a few blows. Now we take brick and crowbar at the right door. Then we substitute a brick under one of the doors and using it as a lever we remove it with a crowbar. Likewise with the second.