M in hero story how to create a country

Among lovers of computer games, the game from the studio TaleWorlds Mount and Blade: Warband is quite popular. How to become king in this game? A question that arises almost immediately, because one of the main changes in the gameplay was the ability to lead your own state. But first, you need to say a little about the game itself.

When Mount & Blade appeared

The first installment of Mount & Blade was released in 2008. It was a solid RPG with strategy elements, the possibility of massive battles and normal graphics. However, there were a lot of flaws in the game that the developers wanted to fix in order to win the love of the players even more. In fact, the game is a journey into the world of the fictional Calradia in which the player has to roam the game world, fight robbers, participate in tournaments, and recruit warriors to his squad. And in general, to do all that is supposed to be a brave and skillful warrior.

Mount & Blade: Age of Tournaments

So, after 2 years, a completely updated version of the game was released, in which a lot of delicious features were added. The graphic component has undergone very serious changes, a new faction has been added, the map has been enlarged. All this made it possible to become a masterpiece of such a game as Mount & Blade: Warband. Becoming king is the most exciting and exciting change in the game. After all, before the players could only serve the king of another state, but they themselves could never achieve such power. The new update made the game doomed to succeed.

Mount and Blade Warband: How to Become King of the Game

Thousands of players on the very first day of the game's release began playing the game in the hope of gaining full power and ultimately uniting the whole of Kalradia under their banners. But how do you become king in Mount and Blade? It turned out that it is not at all that simple; it takes many hours to obtain such a high rank. So, let's take a look at the main steps for recognition of the royal title:

1) Create your character with special attention to the characteristics of leadership and persuasion, because these are the most important qualities for a future head of state.

2) In battles, gain some fame, collect a normal army and go to the service of any king.

3) Continue to increase your fame, complete tasks and increase your army.

4) Having recruited a large army, deny your ruler and capture any of his castle.

5) Name your state and send an ambassador to those factions that reacted well to your rebellion. Chances are, these kings recognize your right to be ruler. Continue to send ambassadors with high persuasion skills until you are recognized as king of the new state.

But these are not all the features of Mount and Blade Warband. How to become king differently? We examined the military-diplomatic way of seizing power. The second way is to marry the king's daughter. To do this, you need to improve your relations with the royal family, increase your fame by participating in tournaments and battles, increase your honor and your friendly relations with the faction you need. If you can achieve all this, then after the wedding you will be recognized as king. Do not rush to offer a hand and heart, but first, become as famous and respected person as possible in the state.

How to defend your right to power

In fact, after the coronation, you are just starting your journey in the game. This is another plus of Mount and Blade Warband. How to become king is one thing, but staying and rule successfully is quite another. After the coronation, start collecting your army. Remember: a king needs a large and strong army, otherwise you risk being defeated by enemy kings or lords. Conquer cities, lure friendly lords over to your side, and increase your influence over the whole of Kalradia. Mount & Blade: Warband is a wonderful PC game that gives you complete freedom of action.

Creation of a kingdom in Mount and blade - this is a very quick and simple matter, but keeping this kingdom afloat is a whole science! The best way to create a kingdom is with the help of mod. You can create a kingdom in absolutely any environment and version of M&B, but if you create in, you will have many more functions that, unfortunately, are not available in simple Mount and blade... There are several ways to create your kingdom with Fire and Sword:

Mutiny

Rebellion is the surest way to try to start a civil war, to overthrow the king from the throne and take his place. To start a rebellion, you need to find a claimant to the throne. Usually these people travel to cities in search of support. Applicants for the throne must be sought in the throne rooms. After you agree to help the challenger to regain the throne, an internal war will begin in the faction, and depending on the relationship with the lords of the current faction, you will be able to win them over to your side, which will improve the martial law in your favor. In fact, from the rebellion to the very end, you are the marshal of the rebel troops and after the faction is completely captured, the contender for the throne will disappear and become a full king, and you will become his right hand.

Capturing territory

The second opportunity to create your own kingdom is to capture the fortress. From version Mount and Blade: Warband just such an opportunity appeared. Just capture a castle or city and the war will begin.

Poaching Lords

When the kingdom has already been created, it is time to start strengthening. It is unlikely that in the beginning many lords will agree to go over to the side of your kingdom, so you will have to use the services (not playable characters). Among all, there are 6 heroes of noble birth who, when receiving an estate, will not spoil your reputation in the eyes of other lords. of noble origin:

  1. Alaen
  2. Baheshtur
  3. Firentis
  4. Lesalit
  5. Matelde
  6. Rolf

Of course, not all of them will be friends with each other and this will have to be fought. Lords, as well as, just like that will not go to you (as already reported above); for a start it is necessary to have, at least, good relations with the lord and a couple of free villages. When speaking with lords, ask questions about the king and politics. You need to offer the lord something that is not in his kingdom (you will see everything during the dialogue). You can talk to the lords in the event that there is no one nearby and you are alone with him. Never ask a lord to give an answer right away, as this is an 85% chance of failure. Intrigue him with your conversation and don't ask for an answer. Believe me, in a week or two, the Lord himself will come to you to take the oath. Keep in mind that persuasion skills, personal relationships, and the right to the throne affect winning over to your side.

Right to the throne

Well, the last very important aspect of the kingdom is the right to the throne. This indicator is very important when creating a kingdom and the higher it is, the less often other kingdoms will attack you, it will be easier to make peace and lure the lords to your side. You can get the right to the throne when making peace, sending diplomatic envoys to neighbors or.

All users and avid gamers are interested in the game Mount and Blade Warband, how to become a king. If they have already managed to familiarize themselves with the mechanics and assemble their strong squad, this task comes to the fore. Only now it won't be possible to implement it in a couple of minutes. We'll have to look for ways to recognize their greatness among lords and ordinary citizens. The long journey to the throne and crown is worth the effort, because it will bring glory, satisfaction for your pride.

Description of the game

If the player first installed Mount and Blade Warband, he should not be interested in how to become king. He is the usual subordinate of one of the five kings who jointly divide the territory of Calradia into states. The player will have to conquer each territory in turn in order to become the master and complete the campaign. A notable feature is the presence of your squad and the ability to participate independently in battle. The hero must be equipped in armor, equipped with weapons in order to have an advantage over enemies in battle. The siege of a fortress is similar to a medieval assault, because it was this period of history that the developers took as a basis. There is the possibility of diplomacy, intrigue, rebellion and much more. Success can only be achieved by studying every single aspect of the game.

Kingdom of Swadia

The general map of the Calradia Peninsula is divided into five separate countries. One of them is Wedding, which attracts users with its vastness. The lord of these lands has the most soldiers, gold and resources. That is why gamers are looking for a way in Mount Blade Warband how to become the king of the Wedding. Unfortunately, such a function is not provided, because the inhabitants will never call the conqueror such a title.

Stubborn gambling addicts have tried to experiment with riots when a property is attacked and a letter is sent to the king. The lord either gives land or comes out to fight with you. It was verified that even with superior forces, it would not be possible to achieve the surrender of the throne. The murder of the king will also not help to achieve recognition from the citizens, then the idea with Svadia will have to be abandoned. This state is subjugated by other methods, and the result is impressive even without a personal title.

Founding your own kingdom

If you do not know how to become a king in Mount and Blade Warband, then you should pay attention to the possibility of founding your own state. This is where the road to the crown begins in any case. Before you establish a power, you need to understand that you will immediately find yourself under the gun of powerful neighbors. It is recommended to do this only when the gamer is confident in his capabilities.

It is possible that five large states of Calradia will decide to attack at once. They cannot allow the expansion of the new country at the expense of their territories, because this will lower their rating and deprive them of income from the conquered lands. At the same time, the created power will upset the diplomatic balance, and so that alliances are not concluded, the neighbors will launch an attack. The final argument in this case is strength. Due to the small starting area, they will consider you easy prey.

If these arguments do not seem formidable, then start creating your kingdom in Mount Blade. It is enough to renounce your master and begin to conquer territories. After that, we will focus on popular recognition.

The first way to become king

According to ancient customs, marriage to a royal daughter guarantees the future right to the throne. The problem is that they don't even catch the eye of ordinary knights. From this, legends went that beautiful ladies waiting for a marriage proposal do not exist in Mount and Blade Warband. How to become king in this hopeless situation, the players do not understand, but in fact, daughters exist.

Look for bards in the taverns of cities and learn the craft of reading poetry. During the dialogues, the minstrels will tell you that you cannot see the royal daughters on a normal day. The only suitable moment for this is a holiday. It will appear only if the lady's opinion of the player is 10 or higher. On your next visit to the city, a sign will appear “try to visit a lady”. A nanny will meet at the door and refuse you because of a recent date at a party.

This character will reveal a secret about another boyfriend of my lady. He must be challenged to a duel and defeated. Then comes a series of standard actions to win the girl's heart, and then the wedding itself. After that, in the cities of the player will be called "Your Majesty" and "our king".

Second way to get the title

If a gamer is looking for a way in Mount and Blade Warband, how to become king through conquest, then the struggle for his own state is ideal for him. It is worth being prepared for the dangers mentioned above, but if the player considers himself ready, then disown the patrons and look for an easy-to-get castle.

It is best to choose a territory on the outskirts, so as not to defend against all enemies at once. Then the decision to become king is announced, and companions gather in the taverns of the city. These men will play the role of heralds and tell the citizens of Calradia about the new king.

Upon their return, each of them will bring +3 units of the right to the throne. At fifteen, the lords will go over to your side. Then we begin to conquer small states and try to gain 30 units of the right to the throne. If this can be done, then the people will recognize you as king, and the lords will begin to address "Your Majesty."

Storming the crown

The fastest way to create a huge state and achieve the title is to betray your faction. There are no easier options on how to become king in Mount and Blade Warband (codes are excluded). The secret lies in finding the bastard and conquering the small castle of the faction to which you obey.

Further, under the command of this false ruler, smash the territory of the country step by step. Before starting, it is recommended to collect a squad of two hundred pumped knights and be sure to have a wife. Then the siege of the castle and any battle will seem like a joke.

When the faction is sufficiently weakened, gather a fest, where it will be possible to arrange a massacre. The battle will be one of the most difficult in the entire campaign, but upon victory, all cities will automatically go to the player.

Then collect companions and send them to other lands in order to increase the right to the throne. The defeated faction should leave one city and make peace with them. Gradually, all the lords will run under your command, and then you can complete the conquest you have begun. After being recognized as a king, great opportunities open up for further action, and everyone can choose their own path.

Cheats in the game

In Mount Blade, cheat codes cannot be entered directly through the console. You need to download additional files, in the start menu, allow the use of passwords. Now in the game you can activate various auxiliary functions with special combinations. For example, in the characteristics window, press CTRL + X, and 1000 experience points will be added for the hero. The same combination with an open inventory adds 1000 gold.

The use of codes is not limited by anything, and the number of introductions depends only on the gamer himself. The player also has the ability to give control of the character in battle under the control of the computer, stun enemies, and instantly upgrade the squad. The list does not end there, because different sets of cheats carry different functionality.

If you already figured out how to become king in Mount Blade, then it's time to focus on the main points. This primarily concerns finance. If you go according to the second method (creation of the state), then the pumped squad can take much more money than taxes will bring. Regulate trade, plunder caravans on the tracks and expand your power.

It is also important not to overlook the influence on the lords. If in battle they are captured by the player, then it is better to let them go. The authority among his subordinates will increase, and it will be possible to lure the enemy nobles. They will return dissatisfied with the king, and with the help of the connections of the companions, you can win them over to your side. The more lords there are, the easier it is to rule the new country, and the amount of income will increase significantly. Earn fame and credibility with a smart approach, because the game allows you to do this.

Mount & Blade. Age of Tournaments ”offered players a kind of final goal - to create their own kingdom and expand its borders to the size of the entire Calradia. Technically, it is not difficult to found a new kingdom, it is enough to capture at least one castle and declare your sovereignty to the whole world. However, the lifespan of such a precocious kingdom is calculated in days, or even hours.

If you want to create a state that lasts longer than one week and can turn into a powerful empire, preparation should begin long before you put on the crown. And today we want to tell you how to quickly pass the road from a simple mercenary to the ruler of all Calradia.

The beginning of the way

Preparation for the accession to the throne begins in childhood, read - at the time of character creation. The future ruler must first of all be a skillful diplomat, and secondly, a competent strategist. Therefore, of the four characteristics, the most important for us is charm (here - charisma), and the second most important is intelligence.

Of the skills, as you might guess, the main skills will be leadership and persuasion. Next comes the tactics that allows you to more effectively realize the numerical advantage in battle or, on the contrary, to compensate for the enemy's superiority. It would also be nice to master training - both before and after accession to the throne, you will have to carry crowds of recruits with you, so let them grow in levels along the way, right?

On a note: if you are used to starting the game as a merchant or a lone fighter, no one bothers you to do so this time. But then you still have to retrain the hero - of course, in the world of Calradia, a gladiator can rule the state, but it will be a miserable sight.

After taking care of your education, you can join the caravan going to the Kingdom of the Vegirs. Why Vegirov? It's just that their army is best suited to solve our future problems. In the struggle for the throne, you have to fight a lot in general and very often take and defend castles, in particular. The resilient vegir infantry, combined with well-aimed archers, will serve us best.

Advanced training skill allows you to literally turn recruits on the go
into real soldiers.

Well-balanced Rodoks and "infantry" Nords also show themselves well (although with the latter, you can sip grief if cavalry regiments fall on your young kingdom). "Horse" Weddings, the Khergit Khanate and the newcomers who joined them from the Sarranid Sultanate disappear - at least until the release of a mod that would teach horsemen to climb walls.

In general, the ideal army in our case is the Nordic infantry under the cover of Vegirian archers. The creation of an international army is fraught with certain problems, but it is worth it.

Now your task is to put together the starting capital and assemble a squad with which you are not ashamed to go into battle. For the future king, the most convenient path to people is through the battlefield. High charisma and leadership will help, literally for a pittance, recruit a crowd of recruits in the surrounding villages, who will crush the enemy in numbers. You will quickly replace the dead with new recruits, and the few survivors will begin to skyrocket in ranks. Trade in trophies and prisoners (in the future - of a noble family) will provide a stable flow of funds.

So look for camps of robbers, train on the bandits "born" in them, then slowly move on to hunt for enemy lords, and at the first opportunity enter the royal service and start participating in military campaigns. As soon as the assault on the castle of a middle hand ceases to be an insoluble problem, it will be time to move on to actively preparing the uprising.

On the verge of an uprising

Each of the companions comes up with their own ways to campaign for your rule. Sometimes they are quite original.

"Why not immediately capture the castle and found our own kingdom, if we can already do it?" - you ask. I answer: as soon as you gain a foothold in a certain territory, guests, armed to the teeth, will immediately come to you. At the very least, the owners of the land that you declared yours. As a rule - one or two more neighbors, tempted by an easy profit.

Therefore, before starting a rebellion, it is necessary to accumulate enough resources to subsequently defend your right to exist. And it's not about money or the army at all. Against the real kingdom, you still can not stand. The guarantee of the existence of any young state is the reputation of its ruler. It depends on her how supportive the neighbors will be to you.

This resource itself is of three types. The first is your level of fame. It has been here since Mount & Blade. A Hero's Story "nothing has changed. The second is the Right to Rule indicator, an innovation from the Age of Tournaments. As the name suggests, it determines how legitimate the other lords and kings consider your kingdom to exist. To put it simply, the lower it is, the worse the attitude towards you and the more often your state is attacked.

Lord Faltsevor expresses dissatisfaction with the existing system, but does not yet trust us enough to decide on an open rebellion.

There is only one way to claim your rights to the throne - to send someone from the characters who have joined you to campaign for your modest person (for this you need to mention in a conversation with him that you want to become king). After some time (up to three weeks), your henchman will return and bring with him +3 to the right to rule.

Which, by the way, is very small. If you want to sit quietly on the throne at least for the first time, you need to bring the indicator of the right to rule at least to 50. If you really feel it, you can do less, but below 30 at the beginning of the rebellion - certain death. Then it will be too late to "download the rights". Therefore, it is better from the very beginning of the game to recruit all available characters in taverns and send them to conduct a PR campaign. You don't have to worry about their personal compatibility, they still won't see each other.

On a note: if the hero has just returned from a mission, you cannot send him again to increase your right to rule. So the "agitators" who have fulfilled their work can be safely sent to all four sides. If you need it, you will hire it again.

Finally, the third indicator of your reputation is your relationship with local lords. It is especially relevant if you are going to bite off a piece of territory from the power you are serving at the moment. In this case, you will surely have time to enlist the support of the rest of the feudal lords before the time comes to declare independence. And then the king in his capital can shout as much as he wants about "insidious rebels" and "ancestral lands" - you have a real chance to drag your neighbors to your side before the start of active hostilities.

Family matters

A good bride is not only a lot of friends now, but also a crowd of faithful to you
salo in the distant future.

As it was sung in the famous song, “no king can marry for love” - including the future king. The spouse will have to choose based not on external data, but on the number of relatives - after all, after the wedding, you will automatically get good relations with all members of her family. Of course, there can be no talk of kidnapping the bride - only matchmaking with all the formalities.

You can, however, try the opposite approach - first become a king, and then choose a richer feudal lord from the neighbors and quickly marry his daughter (or sister, depending on who is available). Quite a little time will pass, and you will easily make him your vassal. Often in this way, a territory equal to the entire kingdom joins your possessions. And the rest of the spouse's relatives will sooner or later go over to your side.

One step away from the throne

A couple more blows, and on the site of the former capital of Sarranids-
whom the sultanate would have my own empire.

There are two ways to create your own kingdom. The first is to take the castle by storm, wait for the king to give it to another lord, immediately declare his displeasure and "put the party card on the table." You will be left with the possessions granted by the ruler, all you have to do is choose a flag and compose for the kingdom (kingdom, principality, emirate, khanate - underline the necessary) a more harmonious name.

There is also an alternative way to secede together with their lands. You leave one soldier in your castle, after which you inform the king about the refusal to take the oath. Immediately rob the nearest caravan or farmers, earn negative relations with your once native kingdom and quickly gallop to storm the abandoned castle. You don't even have to climb walls - the lone defender surrenders without a fight.

The second option: voluntarily write a letter of resignation, lose all possessions, and only then, being a free shooter, capture a suitable castle. The first option is more popular among players, since it allows you to start reigning in a territory already equipped with your own hands. However, in reality, this path justifies itself only if your castle is well located or if you managed to earn a considerable territory.

In turn, method number two provides ample wiggle room. At the very least, you can choose the starting territory yourself. Agree, it's one thing to find yourself in the middle of a kingdom hostile to you, at arm's length from the local army, and quite another thing to start somewhere in a secluded corner of the map, where enemy soldiers can get for several days.

Never do that! The king should not risk his life in battle, so it is better to watch the battle
from the nearest hill.

On a note: ideally, you should choose a place for the kingdom in advance and only then, starting from the decision made, get into friends with neighboring lords or, conversely, try to weaken the neighbors.

A very good place to start rule is the land on the outskirts of the kingdom, which is already waging a war on two fronts (or on one, but extremely unsuccessfully). Then the local ruler will simply not be up to you. However, here it is necessary to take into account how long the fighting has been going on. If more than a month and a half, there is a great chance that the injured party will quickly conclude a truce and turn to you.

Of course, no one bothers to independently weaken the future victim, while still in the service of any sovereign. If you have enough patience, this path can be taken to an extreme. Namely, to ensure that only one capital remains from the neighboring kingdom. After that, you can safely resign and take the last stronghold by storm.

This, by the way, will not be so easy, since the enemy lords there will be like herring in a barrel. We'll have to run around first, catching them one by one. But then, since there will be no one to present legal rights to this land, you will be left alone for a long time. Minus - a strong empire created by your own labors will be at your side. However, what to do with the neighboring states is the question of the next chapter.

The young king's first steps

Small but experienced infantry
a detachment is capable of repelling an assault on the enemy when
wearing strength one to eight.

So, the first stage on the path to world domination has been passed. If you are not too lazy to create a good reputation for yourself and have correctly chosen a place for your kingdom, you will not be asked from the throne in the first few days (if you are still pigs - see the sidebar "Let's save the situation"). As soon as everything calms down, you will be faced with the task of consolidating and building on your success.

First of all, we continue to strengthen the diplomatic status of the state. Characters who previously traveled to Calradia with speeches of eulogy in your honor are now sent to the rulers of other states as official ambassadors. The more people recognize our independence, the higher the right to rule will be and the more peaceful life will be.

At the same time, we begin to attach to our possessions everything that lies badly. There are two types of lands that fall into the bad category of the Tournament Age. First, the outskirts of the kingdoms, which are already drawn into confrontation with other states. You will not master a full-fledged war yet, but if the enemy has enough problems without you, you may well be able to bite off a piece or two from him. In general, this rule applies at any stage of the game - always choose the weakest of all possible opponents.

On a note: from such a situation, you can also extract good diplomatic advantages, first signing up as allies to the two attacking countries, and then offering peace to the one that was subjected to your aggression. As a result, relationships will improve with all three.

The second way to expand the territory is to attract "hesitant" lords (those who have a negative balance with the leader of the faction). Some of them will come to you in the capital with the aim of joining the service. True, rich feudal lords rarely come across among them, but there are as many fans to change overlords as gloves. You can take them, but do not count on a rich catch.

The larger your kingdom
in, the more Mount & Blade begins to resemble Total War.

It is much more effective to campaign among the disgruntled lords yourself. In order not to pester everyone with seditious speeches in vain, regularly send out your characters with spy missions (for example, those who are not employed as diplomats). Thanks to them, you will always know which of the feudal lords is ready to change citizenship.

True, even a disgruntled lord is not so easy to lure. Firstly, you must be on very good terms, at least +25, otherwise the lord will generally refuse to speak on such a delicate topic as betrayal. Secondly, it is important that the interlocutor is your neighbor, otherwise he will mutter that, they say, you cannot protect him. In a conversation with him, you need to correctly guess the argument in your favor (or pick up using Save / Load).

You can't press on the lords - almost no one immediately agrees to the transition, but if you give a potential vassal a week or two for reflection, the chances of a positive answer will noticeably increase. Although ultimately everything is decided by the notorious right to the throne - with an indicator of more than 80, only the geographical factor can become a serious obstacle.

On a note: a separate conversation - landless lords. It is easy to win them over to your side, it is enough to promise such a donation, and it is yours forever. But why, if you need land, not owners for it? It makes sense to call such lords only during military campaigns, when one or several orphan castles are in your hands.

Diplomatic development is the main mode of expansion in the early stages of development. But be prepared that sooner or later your manner of pocketing foreign lands will become familiar, and they will start beating you - which king would like it that you lure away vassals from him? By the way, as practice shows, kings react more calmly to the loss of acquired lands than those that originally belonged to them.

Saving the situation

In battle, enemies also come in "waves" - first the cavalry, followed by the infantry and archers.

When it comes to a war with superior enemy forces (and a beginner ruler cannot do otherwise), one should remember the mistake that enemy commanders invariably repeat - each lord moves on his own, due to which the army is drawn into a line, small detachments run ahead, and large ones follow. Thus, you can break up enemy troops in parts, retreating for reinforcements if necessary.

If the situation is completely seams and the advancing enemy cannot be stopped in any way, it is better not to wait for the inevitable end and sell out with the guts of any faction. Independence will be lost, but with a high probability they will be left behind and the lands will remain with you. And you can regain your independence at any suitable moment.

On the road to triumph

Enemy "flying" detachments are rapidly running to the siege
do the castle with a garrison of 10-15 people. It remains only to get out-
from around the corner and kill everyone.

Having learned where the troops of the Sultanate were gathering, I caught the enemy by surprise - half of the army was just arriving, and the second was already being destroyed by my troops.

The kingdom, which has already begun to successfully expand at the expense of its neighbors, faces two serious problems - the financial crisis and the protection of its own borders. The taxes you collect from your holdings are usually barely enough to support an ever-growing army. But opponents are very adept at using guerrilla tactics, making constant raids on your villages. And the devastated village will not soon be able to bring a normal income.

In addition, with the growth of the kingdom, an item of expenditure called "ineffective taxation" increases, which in critical cases can eat off two-thirds of the funds received. The result of all this is weekly losses, sometimes exceeding ten thousand gold coins. A small kingdom, in principle, can exist through trade, but during a war it is difficult to do business. Moreover, the king running through the markets with bundles of dried fish is a depressing sight.

Both problems can be solved simply - you need to actively distribute locks for use by vassals. Ideally, each fortress should have a lord. Not enough of your own - call the landless from the outside. But I would not recommend making feudal lords out of the characters who have joined you. For a companion to become a sensible commander with a strong army, he must reach at least level fifteen, and be developed according to the same scheme as your hero. That is, you need to prepare a vassal from him from the very beginning of the game.

It is interesting:for some reason, lord characters prefer to recruit compatriots into the army. Therefore, do not be surprised if one of the lords suddenly rushes after the recruits to the other end of the map.

At the end of the game, the locks begin
they are teeming with lords of different nationalities - subjects-
the powers you conquered.

The active distribution of vassals among the holdings allows you to reduce the costs of ineffective tax collection. In addition, the garrisons in the fortresses are removed from your balance - from now on, the owners of the castles pay for them, and where they get the money from is no longer your concern. Finally, numerous detachments can be sent to patrol the borders - of course, they will not cope with a full-fledged invasion, but those who want to rummage around the peasant barns are quite capable of scaring away.

Do not be afraid that relations with the feudal lord deteriorate every time you give the castle to someone else (especially the lords are furious if you make a character of an ordinary origin into full-fledged vassals). It is better to have many disgruntled vassals than one or two happy ones. To prevent betrayal, you can regularly hold feasts in the capital with the obligatory attendance of all lords.



In general, that's all. The main thing is that if you were not crushed at first and allowed to establish expansion, then they will not be stopped later. With a little patience, Calradia will be at your feet.