History of KVN - rules of champions league competitions. KVN: history of the project and name. Help Why we all love warm-ups

The presenter and director of one of the most popular television programs, which has become a national game played in Israel, Japan, and Australia, is the Club of the Cheerful and Resourceful. President of the International KVN Union and the creative association "AMiK".

IN CHAPTER:

Decree of the President of the KVN MS on the ban on plus phonograms.

Decree of the President of the KVN MS “On participation in non-KVN television projects.”

Rules and instructions for the work of official MS KVN leagues

Preface

In KVN, everything happens differently from normal people. Although normal people have their own reasonable traditions. For example, textbooks are republished every year, corrected and supplemented each time.

This book has already gone through three reprints. And this is not the limit, comrades! After all, KVN changes along with our lives, which means the process of improvement is endless!

The most amazing thing is that KVN members continue to read this book, most of which was written six or seven years ago, and even claim that reading this still implies not only historical interest, but also practical benefit.

Our days

Today's KVN is just as different from the KVN of 50 years ago as the first television receivers with a lens are different from modern devices with a flat screen, dolby surround sound and other bells and whistles. But still. Where did it all start?

1956

Like a bolt from the blue, the 20th Congress of the CPSU. Stalin's personality cult has been exposed. There are no Sovremennik and Taganka films yet, the songs of Okudzhava and Vysotsky are not yet heard from all the windows, but there is already a breath of freedom in the country. Moscow becomes the capital of the World Festival of Youth and Students. Young heads are already full of happy hopes, creative projects...

Here you can ask questions of interest to the general director of AMIK, editors of the Major League of KVN, employees of the PR department and administrators of the site amik.ru.


If you don’t know who exactly you should address your question to, select “Just a question” in the form. In this case, administrators will either independently determine who is authorized to answer your question, or answer it themselves.


For answers to questions, see the section News - Answers to questions.

Absolutely everyone knows what KVN is. The global game, in which not only young people but also older comedians take part, ranks first among all comedy television programs. The KVN team of the Russian Federation takes part in games with other countries. For some comedians, this is just entertainment, but for others, over the years it turns into a profession.

What is KVN?

The most popular TV show with a humorous slant currently ranks first on television. This game is watched by small children, teenagers and adults. A lot can be said about what KVN is and how it gained popularity. But every inhabitant of the planet knows that this is a good way to have a great evening and laugh heartily.

Universities, enterprises, and various educational institutions have the opportunity to take part in KVN. The Major League only accepts the best players, giving them more motivation to create new jokes and improve their performances. The guys create miniatures, skits and interesting performances on their own and this makes quite a lot of people around the world laugh. The main competitions are:

  1. Business card. The team of participants is given a specific topic, based on which they must introduce themselves, as well as their own city. Of course, all this should be in a humorous form.
  2. Warm up. The jury, opponents and people from the audience ask certain questions to which participants must find the funniest possible answer in a short period of time.
  3. Homework (from 3 to 7 minutes, the team must present a story, invented independently, with musical inserts).
  4. One song competition (the final stage, where participants choose absolutely any song, remake it in a humorous way and present it to the audience).

In addition, there are also video competitions, as well as biathlon and triathlon. But they are not used in every game. Although the rules there are just as cruel and only professionals in their field can cope with them.

Prototype of transmission

Some time before the Club of the Cheerful and Resourceful appeared on the screens, there was a similar program called “An Evening of Fun Questions.” Here questions were asked to the audience and jury members, and, of course, humor was assessed. In Soviet times, it was the most popular and fun program that everyone loved to watch, and many would like to take part in it.

Despite the fact that this program was very popular, it was broadcast only three times. The presenters decided to hold an interesting competition, where viewers had to visit the studio wearing a fur coat and carrying last year's New Year's newspaper. But, unfortunately, they forgot to mention the newspaper when announcing the competition, so the next day the hall was filled with a huge number of people in winter outerwear. After this point, confusion began and the program was closed.

Comedy television programs have always been in first place for families who love to spend time together. Therefore, KVN and its prototype have gained really great popularity.

Presenters

Albert Axelrod was appointed the first presenter of the Club of the Cheerful and Resourceful, but three years later he left this game. After him, Alexander Maslyakov took the place of presenter. At that time, he was not broadcasting the program alone, but together with announcer Svetlana Zhiltsova. It was after the arrival of the new host that teams began to compete in the KVN game.

Due to unknown circumstances, the program was closed due to incomprehensible pressure from the ministry on the organizers, but the game soon recovered and began to gain popularity. There is only one presenter left - Alexander Maslyakov. Initially, he came to the game as a student, but now he is already an experienced presenter and comedian.

Rules of the game

Relaxed and fairly simple rules apply to the game. Each KVN team must consist of more than two people, and one of them must be the captain. The game host independently comes up with competitions, adding new ones over time, in which all teams must take part.

Participants must make jokes in each of these competitions and receive jury scores (from 1 to 5). Based on the results of each competition, an average score is assigned. Then they are summed up. And, accordingly, the team with the highest result wins.

Famous participants

All young spectators and teams are interested in what kind of participants were like in the first years of KVN. The Major League is really proud of these people, as the hall always burst into laughter when they came on stage.

  • In the period between 1960-80, Yuli Gusman, Gennady Khazanov, Arkady Inin, Mikhail Zadornov became memorable players.
  • In the 80s, people made people laugh: Valdis Pelsh, Mikhail Marfin, Sergei Sivokho,
  • Since the 90s, Garik Martirosyan, Alexander Pushnoy, Andrey Rozhkov, Dmitry Brekotkin have become popular.
  • At the beginning of the 21st century, Timur Batrudinov, Alexander Revva, Igor Kharlamov, Mikhail Galustyan, Pavel Volya, Timur Rodriguez, Natalya Yeprikyan were remembered on stage.
  • In recent years, the public has rejoiced at the appearance on stage of such actors as Olga Kortunkova, Igor Lastochkin, Azamat Musagaliev, Maxim Kiselev, Ivan Abramov, Denis Dorokhov, and many others.

Special games

Playing KVN for the first time is always scary for every participant, because a huge number of people is difficult to take calmly. But this never stopped the guys, and they still continued to go on stage, make the audience laugh and get points.

In addition to the main games, there were also additional ones, that is, special ones:

  1. "Voting KiVin" - music festival.
  2. Birthday of the KVN game.
  3. Summer Cup.

Each of the additional games brought a storm of emotions to both spectators and team members. The best players for a certain time took part here, so the jokes were always funny, and the audience did not have sad expressions.

Champions

What is KVN without champions and favorites? The Premier League, First League, CML League, Pacific League and Siberian League can boast of those people who truly deservedly received awards.

  • In 2003, the KVN team “Region-13” from Saransk and “Left Bank” from Krasnoyarsk became champions.
  • In 2004 and 2005, the best were “Maximum” from Tomsk and Moscow “Megapolis”.
  • 2006 was conquered by members of the Sportivnaya Station team from Moscow.
  • In 2007, the Samara team SOK became popular.
  • In 2008, the best position was held by the guys from Smolensk “Triod and Diode”.
  • In 2009-2010 The championship places were taken by “Parapaparam” from Moscow, from Minsk and ISU from Irkutsk.
  • In 2012, the champions were “Fiztekh” from Dolgoprudny, “Asia MIX” and “Boomerang”.
  • 2013 surprised Saratov, the MFUA team, and Scotch.
  • 2014-2015 were the hottest years, and the champions were the Georgian team, “Hara Morin”, the Tula region team, the Voskhod team and “People”.

November 8 is International KVN Day. The idea of ​​the holiday was proposed by the president of the international KVN club, Alexander Maslyakov, and the date was chosen because it was on November 8, 1961, that the first game of the club of cheerful and resourceful people was broadcast.

The idea of ​​​​creating a television project reminiscent of the Czech television program “Guadai, Guadai, Fortune Teller” (GGG) was born in 1957. Its authors were Central Television employee Sergei Muratov, now a professor at Moscow State University, doctor Albert Axelrod and engineer Mikhail Yakovlev. Together they came up with a game similar in genre and name - BBB - "An Evening of Fun Questions."

The first script for "BBV" was written by Mikhail Yakovlev and Andrei Donatov in the spring of 1957. The editor was Sergei Muratov, and the hosts were the popular composer and wonderful wit Nikita Bogoslovsky and the young actress Margarita Lifanova. The game was played not with teams, as later in KVN, but with spectators. The program was a great success, but was broadcast only three times. After the patch was made live, it was removed. And only four years after that, the idea of ​​the KVN game - “The Club of the Cheerful and Resourceful” - appeared. The authors of the idea wanted the project to be purely television, so this name was very suitable: KVN in those days was the name of the brand of televisions. This is how an entertainment program appeared on television, in which the best team is annually determined in a competition of wit and resourcefulness.

The first broadcast was broadcast on November 8, 1961. Among the first presenters were VGIK students Elem Klimov, Alexander Belyavsky, and aspiring film actresses Natalya Zashchipina and Natalya Fateeva. Over time, a permanent duet of presenters emerged - Albert Axelrod and Svetlana Zhiltsova. Since 1964, the permanent host of KVN has been Alexander Maslyakov.

Institute students played in KVN. In the first game, the participants were from the Institute of Foreign Languages ​​and the Moscow Civil Engineering Institute (MISI). Initially there was no script for the program; all competitions were born spontaneously and the rules of the game were improved gradually. Since 1968, KVN programs began to be recorded; before that they were broadcast live.

In 1971, the program was closed by the leadership of the USSR State Television and Radio. According to the old-timers of the Club, this happened because the then chairman of the USSR State Television and Radio, Sergei Lapin, did not like the program. The actual reason for the closure was the excessive sharp jokes of the program participants.

On May 25, 1986, the first game of the first season of the revived KVN was aired. Its founders were former KVN players. In the new KVN everything was new: new competitions, rating systems, program structure and television screening techniques. The presenter, as before the closure, was Alexander Maslyakov. But he also had new functions - editorial.

The first champion was the team from Odessa State University. At the same time, the now well-known mascot of the Club of the Cheerful and Resourceful was born. It was also invented by KVN member, artist from the MISI team Dmitry Skvortsov. The mascot did not yet have a name, and Alexander Maslyakov invited viewers to send options to the editor. From eight pre-selected options, the name of the cheerful bird and KVN mascot - Kivin - was determined. At first, the talisman was transferable - it was given to each newly winning team for safekeeping, but then it began to be given to champions.

KVN is played according to different rules, sometimes they can change right during the game, but there are rules that are followed in any case. KVN is played in teams that must contain at least two members. Every team must have a captain. The KVN captain must also represent his team at the captain competition if he is included in the game program. The game should be divided into separate competitions. Each competition must be judged by a jury headed by its chairman.

In addition to the games themselves, a festival of KVN teams (held in Sochi), a KVN music festival, a KVN summer cup, and international friendly KVN games (the KVN team plays with teams from other countries) are held annually.

Popular KVN teams are the "Odessa Gentlemen's Club", teams KhAI, MAGMA, "Guys from Baku", "Squadron of Hussars" (1995 champion), "Zaporozhye-Krivoy Rog-Transit" (1997 champion), "New Armenians" (Yerevan, champion 1997), "Four Tatars" (Kazan), "Service entrance" (Kursk), "Children of Lieutenant Schmidt" (Tomsk, champion 1998), "Ural dumplings" (Ekaterinburg, champion 2000), " Burnt by the Sun" (Sochi, champion 2003), "Narts from Abkhazia" (Sukhumi, champion 2005), "Ordinary People" (Moscow, champion 2007) and others.

In KVN, the traditions of the first games continue, although the competitions “Business Card”, “Warm-up”, “Captains Competition”, “Music Competition”, “Homework” have become mandatory. Sometimes competitions such as “Away”, STEM competition (student variety miniature theaters), etc. are held. The performance of the teams is evaluated by a professional jury. Among the jury members were: Konstantin Ernst, Leonid Parfenov, Yuliy Gusman, Leonid Yarmolnik, Valdis Pelsh, Sergey Sholokhov, Gennady Khazanov and others.

Founded by Alexander Maslyakov, the International KVN Union is divided into interregional leagues, from the Far East to Krasnodar. Today, the organized KVN movement exists in 110 cities of Russia, not counting the Baltic countries, Belarus, Ukraine, and foreign countries. About 1 thousand student and 2 thousand school teams constantly compete. Every year, KVN games are attended by over 5 million spectators.

KVN now covers not only the countries of the former USSR, but the whole world. Since 1986, the year of the revival of the legendary game, more than a hundred teams have played in the KVN major league alone. Now every university considers it an honor to have its own KVN team; KVN is played in schools and factories. Academicians and workers, businessmen and teachers come to this game. Both first-graders and 60-year-olds can play on the same team and on the same stage.

Playing KVN becomes a profession for many, and many, thanks to the game, connect life with art. Gennady Khazanov, Leonid Yakubovich, Arkady Khait, Alexander Kurlyandsky, Yuliy Gusman, Tatyana Lazareva, Mikhail Shats, Oleg Filimonov, Alexey Kortnev, Timur Batrutdinov, Mikhail Galustyan, Garik Martirosyan and many others “left” KVN.

The material was prepared based on information from open sources

Disclaimer: Do not read if you do not understand KVN

WHY WE ALL LOVE WARM-UP

The magic of the warm-up is quite clear: when a small masterpiece of wit is born on stage right before your eyes, it amazes, it attracts, it makes you want to continue. For the same reasons, in any company tuned to entertainment, a joker who instantly reacts to events will be guaranteed to be surrounded by increased attention.

It is believed that about 5% of people are creators, and, accordingly, about 95% are consumers. And these consumers are fascinated by what the creators are doing. They envy, hate, criticize, take advantage of, turn up their noses, but they always look, so that later they can envy, criticize, take advantage or hate again. And most viewers also fit this scheme. They do not have the same speed of creation as the players standing on stage, and therefore are delighted with the acts of creation they observe with their own eyes.

What do movie directors do to maximize the climax? Correct: turn on the timer. As trivial as it may seem, the timer technique almost always works. And therefore, acts of creation, driven not only into 30 seconds, but also into a state of competition with other teams, sharpen the perception of what is happening. And, as in a good movie, viewers will more appreciate an act that combines speed, surprise, meaning, and quality of execution.

All of this theoretically ensures that the warm-up is watchable, entertaining, and necessary for a game show on stage. In theory…

WHAT DO PEOPLE ACTUALLY COMPETE IN IN THE WARM-UP?

Like KVN itself, the warm-up has been transformed. If at the second dawn of KVN, in 1987-90, spectators and players valued resourcefulness and gaiety equally, then, starting around the millennium, resourcefulness completely loses to gaiety.

Warm-up for the 1986-87 final. "Odessa gentlemen" against MHTI (timing 38m21s):

Warm-up in the KVN Major League 2003, 1/2 finals, Day one (timing 5m49s):

This is a general trend - it can be observed not only in the warm-up. Over the course of 30 years, the essence of viewer requests to KVN has smoothly shifted to the radical position “if it’s not funny, then it’s bad.”

Beautiful answers that imply intellectual superiority over an opponent now most often cause nothing more than a smile or, even worse, simply an understanding of what was said on stage. Much more often, ridiculous phrases related to a specific character and his image, or some well-placed jokes that look like natural chatter, cause laughter.

Questions for Thought #1: Does it make sense to consider an improvisational competition mandatory, in which teams compete in the ability to make the audience laugh by any means? Or should the transformation of the warm-up content change the value of this competition for the outcome of the game?

Since improvisation (and especially funny improvisation) cannot be infinitely successful, warm-ups cannot be constantly funny. Too many external factors influence the act of creation and its perception.

WHAT DO WE EXPECT FROM A COMPETITION WHERE FART COMPETS WITH STRESS?

For the spectator, warming up is great entertainment. The audience is comfortably seated in the hall and expects a feast of humor. At exactly the same time, warming up for the team is stressful.

If any of you found yourself in an extreme situation, remember your state, remember how quickly the right course of action came to your mind and how you implemented it. Could you come up with a good joke in this state?

In order to be in the optimal frame of mind and produce results during the warm-up, the team must be “lucky” in a lot of ways. For starters, this is the mood of the team itself, the hall and the jury. The mood of the team is influenced by everything that preceded the game and happened during it: individual characteristics of stress, the process of writing and staging other competitions from the idea to the dress rehearsal, the emotional baggage of each player with whom he approached the game.

You have to be “lucky” in questions too. Not every question can be answered adequately and joked about. When a team plays against a team, that is, asks its question and later voices its answer, the last thing it wants is for the opponent’s answer to be funny. And therefore, with this scheme, the viewer can hear questions formulated in such a way as to be as inconvenient as possible for the opponent’s improvisation. This means that the number of successful answers will tend to a minimum.

When a viewer asks questions, they may be different: lack of originality, poorly worded, strange topics, or just plain stupid. As a result, we get a warm-up in which the teams joke not about the topic of the question, but about the person asking the question, to those who came before him, or to cling to the jury members.

Questions for reflection No. 2: does it make sense to wait for a stream of masterpieces among jokes invented in a stressful situation and in response to uncomfortable questions? Or should we treat this competition like a lottery, in which there are initially only a few winning tickets?

YOU CAN'T KNOW PLAY WARM-UP - ARE YOU A BAD KAVAEN PLAYER?

Let's imagine the following situation: Lev Nikolaevich Tolstoy and Anton Pavlovich Chekhov agreed to amuse the audience with an unusual attraction. According to the terms of the attraction, both writers must come up with and tell very short stories on given topics. They have no more than 30 seconds to think about each story. As a result, Lev Nikolaevich lost almost dry to Anton Pavlovich.

Is Tolstoy a bad writer? Hardly. Nevertheless, in the KVN environment, labels are often given: if you know how to play the warm-up, you are a KVN “god”; if you don’t know how, you are a bad KVN player.

Among the Kaveen players there are people with completely different characters. Let’s not delve too deeply into psychology and conditionally divide all KVN members into extroverts and introverts. An extroverted Kaveen guy is impulsive, active, receptive, resourceful, that is, he likes to come up with a joke, say it right away and immediately feel the reaction. Naturally, his element is warming up. And the introverted Kaveen artist does not follow sudden impulses, loves order, loves to think everything over, that is, weigh all thoughts and formulations many times and choose the most advantageous, perhaps dramatic, presentation of them. His element is staged competitions. Which of these two is the bad player? The result of whose creativity is more valuable?

Questions for reflection No. 3: are “jokes in 30 seconds” the highest measure of creative viability, superior to “jokes in 30 days”, is such a product worth 6 points, is such a product superior to other competitions in terms of intellectual investment? Or do priorities need to be reversed?

CONNECTING VKONTAKE USERS

THIS IS ONLY INTRO

The list of questions raised is not final. From now on, we will call such starting reflections on the topic INTRO, because they are precisely the intro to further discussion, for which the comments below are open. You just need to log in.

We know that there are those who are convinced that warm-up is the main measure of the quality of a team, so it should be in every game. There are also viewers who believe that warming up in the classical form is no longer relevant. So which one is right?

Recently they say that KVN is gradually turning into “KaVe”, that is, resourcefulness has disappeared. Of course, I cannot completely agree with this, because resourcefulness in KVN is not limited to just warming up. Resourcefulness can be shown in greetings, in musical homework, and in a one-song competition. Remember, for example, the practically non-singing team “Detective Agency “Moonlight””, which skillfully got out in music competitions (like YouTube or a Spanish song).

But we're talking about something a little different. There is less improvisation in KVN. And that's not very good. I want to offer you three new improv competitions, including a modification of the captain's competition (although the captain's participation in it is not required), a modification of the warm-up and a new improvisational game competition. So, let's go!

1. Comic debates.
1.1. Conditions for the competition.
A warm-up game played in pairs, so competition is only possible in a game with an even number of teams.
1.2. Competition rules.
Teams draw lots in advance to find out who is playing against whom in this competition. The couple also receives a topic for communication in advance.
On the stage there are two teams and two biathlon stands without numbers (in the Central Leagues and lower status, you can use a regular table, like a desk). A representative of one of the teams (discussant) stands behind a stand and asks a question. The command gives an answer to the given topic after 30 seconds.
Differences from standard warm-up:
1) All questions relate to one given topic;
2) The question presupposes an answer. Not a biathlon joke, practically not related to the question, having given out something like: “What’s that! Here we have...", namely the answer.
3) This type of warm-up does not have its own version of the answer, because in debates they do not answer the question they pose;
4) Not the whole team participates in the warm-up. Only the three best improvisers need to be selected.
Each discussant asks three questions. After the debate for the first pair is completed, the second pair takes the stage.
1.3. Evaluation system.
Each question in this competition is evaluated. The chairman of the jury, after voting with his colleagues, says whether they liked the joke. If yes, then the team receives 0.2 points. Thus, for this competition you can earn a maximum of 0.6 points. Or you can earn a point, but in this case, initially distribute 0.4 points to all 46 teams. If the judges don't like the answer, the team gets nothing. If opinions are equally divided or the jury for some other reason cannot come to a clear decision (anything can happen), the team receives 0.1 points.

2. Interview
(a variant of an improvisational captaincy (although the captain will not necessarily participate there)
2.1 Competition rules.
Two representatives from each team participate in this type of warm-up. One of them is an interviewer, and the second is a reporter. Reporters stand behind the biathlon stands. There are fewer thumbs than reporters, since the reporter of the team whose interviewer is currently playing should not be behind the desk. Then he changes with the opposing reporter, who, for the same reason, should not stand behind the desk. First, the first team member talks a little about himself (no more than 1 minute), after which he selects (you can call them by name or by name) three reporters who will ask him their questions. The first participant can play himself, or he can appear in some character. An additional difficulty is that this is not a standard warm-up, where the whole team plays, but only one person will have to take the rap. Yes, and there are no traditional 30 seconds; instead, you need to give an answer immediately (within a maximum of 10 seconds). After this, the interviewer leaves.
2.2. Evaluation system.
The maximum possible mark for this competition is 5 points.

3. Improvisational plot.
3.1 Preparation for the competition
Each team prepares the plot (scenery, characters). There is no need to write anything specific in the plot. All you need is a frame, like: “The village of Prostokvashino. Postman Pechkin came to return a parcel with cucumbers, which he was asked to send to Yakubovich at the Field of Miracles, because as we know, Russian Post delivers cucumbers the fastest, but by mistake he brought them to Uncle Fyodor's house. And those living in the house do not want to return anything to him.”
3.2 At the beginning of the competition, improvisers appear on stage. The presenter introduces each of them. After which, they sit on chairs, and meanwhile the first team prepares the scenery for their competition, and the participants, dressed in costumes, are already standing on the stage behind a screen. One of the team members approaches the presenter and pulls out a ticket with the improviser who will play a role in their plot (naturally, the presenter must remove the ticket with the name of the improviser of the team being prepared). Yes, a representative of the other will participate in the plot of one team.
At the beginning of the competition itself, the entertainer comes out from behind the screen and announces the number in the following style:
“And our story took place in a house we all knew in the village of Prostokvashino, where a parcel of cucumbers for Leonid Yakubovich arrived by mistake. , you are the postman Pechkin, who wants to return the parcel.” The screen opens and the plot begins.
Notice!!! The compere is obliged to tell the improviser who he is (the character in the plot) and what his task is.
3.3 Evaluation system.
The maximum possible score for this competition is 4.6 points. 4 points for the work of the improviser. But you can also get additional bonuses. Up to 0.4 for team work. And 0.2 for an interesting plot. This is necessary so that teams do not deliberately come up with boring plots in which the opponents’ improvisers will be at a disadvantage in advance.
3.4 Timing.
But there are certain difficulties with the timing of this competition. If gaming competitions prepared in advance can have a specific timing, then what about the situation when the competition is created here and now? I suggest giving teams a time limit of 210 seconds (3 minutes 30 seconds). But how to keep track of time? It is possible to set a timer on the screen, but in this case the teams must see it. If you have other suggestions, please write them in the comments.

I offer such improvisational competitions. It seems to me that they could well be suitable for, say, the First League of MS KVN.

Your friend, positive pilot Denis-777.
Congratulations to everyone!