Alien shooter 2 walkthrough. Guide and walkthrough for "Alien Shooter". Night-vision device

Alien Shooter: Vengeance (also known as Alien Shooter 2 ) is a video game for developed and released by Sigma Team in 2007 as a sequel to . An improved version called Alien Shooter 2: Reloaded features changed game mechanics and few new levels.

game play

Alien Shooter: Vengeance" s gameplay contains many improvements over its predecessor . Players now have a selection of eight characters to choose from, each character"s stats and starting equipment being different from one another. These stats have an impact on, for example, the type of weapons the player may use and as how effective they are , or the maximum number of a player can have.Players can earn for killing enemies and completing objectives.After earning enough experience points, the player gains a new level and is allowed to increase their stats.

Items may be bought from shop terminals scattered throughout the levels. Players can visit these stations to purchase weapons, implants (which act to increase a player's stats but are not permanent and can be removed), armor, ammunition and miscellaneous items, such as flashlights or medkits, with money found in the levels or earned from completing objectives. Some items and weapons require certain status levels to use it. For example, to use more lethal weapons, players must meet the weapon's minimum skill requirement in its respective skill in order to use it.

- a version of the game made specifically for sale via the Internet using a shareware scheme, as a result of which its distribution kit is relatively small in size (about 480 MB). The size has been reduced by removing some files from the game.

In this version of the game, the RPG system is simplified:

  • Removed the restriction on carrying weapons and the indicator of mastery of possession of weapons.
  • Removed implants (increasing the performance of the handling of a particular type of weapon) - restrictions on the use of implants
  • intelligence dependent, number of slots for implants changed (now one instead of three)
  • Removed some music.
  • Added - two new levels (8th and 9th in a row)
  • Added GunStand mode.
  • Added - stronger opponents.

In general, if you want to play the original, I advise you to download the gold edition from torrents.

You must understand that playing on the easy and impossible, of course, affects not only the amount and fat content of the enemies’ health, but also the perk you have chosen.

On easy difficulty, all of these perks have roughly the same description that the developers gave them.

I will present you their corrected description and my opinion about their usefulness on high difficulties.

Very slow regeneration.

The difference in regeneration is barely felt at the end of the game, when the perk is pumped to 100 or more.

Waste of time and OP there will be first-aid kits on the walls of levels, in shops, from opponents and in caches.

Experience increases faster.

If the perk is pumped to 40, you will receive an addition of + 40% experience.

Useless perk. there are various types of implants in the game, they can be found and / or bought, they increase your characteristics better than 20 OP per level.

Finding money, you will receive more than the usual amount.

In AS2R, money is the best weapon, armor, implants, etc.

Pretty useless perk. you can find / buy different flashlights or night vision devices.

Killing an enemy regenerates your health.

It depends on what kind of opponent, what difficulty of the game is chosen and how much the perk is pumped.

At the maximum, with 45 pumping, this is 15 units out of 59, with arachnids and reapers.

You are able to hypnotize the enemy.

The ability to (permanently) lure all "ordinary" opponents to your side, forcing them to follow and fight on your side. The catch is that mind grabbing takes time and focus on the target, depending on the level of the perk and the type of enemy.

For example, with a level of 60, you can capture arachnids in a second, but with larvae or reapers, you will have to concentrate for a minute.

Another disadvantage is that your new friends become dumb after hypnosis (or the AI ​​itself is dumb) they are unable to “adequately” follow you, because of which we have no choice but to shoot them on the spot or bring a new bunch of opponents to them.

With the advent of the Internet, this perk has become useless. all caches can be found from videos or manuals.

Annihilation of the enemy with bare hands.

With a boost of 60 points, your damage will be 201-205 units, roughly speaking, you are One Punch Man.

However, the enemy presses with quantity, and then there will be arrows, etc. Without good health, high running speed, your personal agility, maneuverability and good armor with a bunch of first-aid kits ... you take a big risk in narrow spaces).
But damn me, what a cool perk!

Stats without nonsense

The higher the score, the more HP.

Allows you to carry more ammo and slightly increases the amount of HP.

In this version of the game, there are no restrictions on the cells of your backpack.

The higher the score, the faster your movement speed.

In this version of the game, the more your accuracy, the more accuracy and firepower.

The higher the indicator, the greater the bonuses for wearing implants.

In this version of the game, there is no restriction on the use of implants.

The higher the score, the more effective your perk is.

When choosing a character, you should not look at equipment, gender, and not at a “beautiful” story, choose by stats.

Gender, appearance and background are not important. in the game you are a silent mercenary who takes orders for money, and with the advent of middle-class armor, everything is one and the same. About the dreadnought at the end, I generally keep quiet.

You will find money. Equipment, etc. you can find or buy better.

Also, keep in mind when choosing a character with an implant, the implant itself is randomly generated.

Trick “Multiple Guns”

Almost any weapon and the dexterity of your fingers can be crafted into a multi-barrelled weapon.

Everything works according to the principle: hold down the LMB, after the shot, press the button for replacing weapons.

Due to the fact that there is no weapon change animation in the game and having a large backpack, you, like an Indian terminator, are able to shoot without reloading and from several barrels with a high rate of fire.

For example, you have 3 different shotguns (or the same), one in your hands, the other two in your backpack. We hold LMB and after the shot we press the button for selecting shotguns, you will pick up the next shotgun and repeat pressing the change of weapons, like disposable barrels. Maximum rate of fire and insane damage.

The trick works with all guns. This trick saved my life and made the passage much easier.

Just keep in mind, ammunition is consumed very quickly.

Tips from the author for passing the game on impossible difficulty

Playing style
Preferred weapon type:
shotguns - for defense, crowd dispersal and punching fat or armored bastards.
machine guns / miniguns - for everything else.
I keep my distance and dodge shots, actively using tactical retreat if I feel the heat.
It is advisable to have first-aid kits (for everyone), radar and night vision devices.

Perk Economist
To write this guide, I was playing with other perks and felt that with my style of play, there was not enough money, not just for weapons, not enough for an extra first-aid kit and ammo. I had to change the style of the game and the next passage was given quite hard. Therefore, the Economist perk is perhaps the best option for a comfortable passage on high difficulties.

Character


- Because of the best indicator of accuracy. With the proper approach of the game style and the purchase of the right guns, it will provide you with a comfortable game.


- Because of the balance between accuracy and intelligence (thanks to the implant for that). Not inferior to Jennifer, we can say that they are both in first place.


It's better to spend in your perk if you want to feel like you have it.
pumping

We spend all the OP on your perk, as we pumped up to 100, we forget about its existence and go to the stats. at the end of the game you will have loud, strong and big toys.
In any order, download:

  • Accuracy - As mentioned before, the higher the score, the more damage.
  • Intelligence - If you have an implant for 100 accuracy and your intelligence is pumped up by 45, then you will add points to accuracy by about +30 as a bonus.
  • Strength - You can't have many ammo + an increase in health.

Codes

ATTENTION: to activate the codes, you need to dial the desired letters
on the keyboard during the game (in advance, remap them)

In Survival mode, codes do not work!

remgamma– Remove darkness on the current level;
stwin– Finish the current mission;
cheat– +1000 health;
st1– +15000 health;
st2– Invulnerability;
stamo– Add ammo;
stexp/cheatexp– Add experience points;
cheats– +50 speed;
cheatw– + 100 reloads;
stkk– Kill monsters within a radius of 1000 pixels from the hero;
stk9- kill all the monsters on the map;
stgod- Make all skills equal to 100 or 200. add 50000 money;
stm / cheatm– + 10,000 money;
stshop– Enter the store;

What do you think is the most important thing in the game? You can give a great many answers, and each of them is correct in its own way, but the main criterion for success is playability. That's exactly what the creators of Alien Shooter argued.

The gameplay is not thoughtful. No thoughts - just you and hordes monsters. It is necessary to put pressure on the trigger and run as fast as possible in order not to let yourself be devoured. There are hundreds of monsters. Sometimes their number at the level exceeds a thousand. The game can be recommended as a great way to relax after a hard day's work or passing the next Commandos. An experienced reader will say, they say, what they have not seen, and will cite Serious Sam as an example. I assure you, after Alien Shooter "Serious Sam" will seem like the perfect stealth-action. If I have not yet convinced you that the game is worthy of settling on your hard drive for a long time, then I will give the last argument. Sigma Team, inspired by the sales volumes and positive feedback from the public, is tirelessly engaged in the continuation of the game, promising to make it even cooler. I'm sure she won't let you down.

Game types

There are two different types of games that can be played in Alien Shooter. At the beginning of each game, you must choose a character: a healthy paratrooper or a fragile girl. The first is distinguished by greater strength and health. The girl is more frail in health, but she runs much faster and shoots more accurately. To be honest, the choice of character has little effect on the game.

Scenario- ten levels connected by some semblance of a plot. On a certain scientific base, it is not clear where the hordes of monsters came from. You need to drive them back. The first levels are simple, but the further you go deeper into the base, the more vicious the monsters become and more powerful weapons appear. The tasks required to complete the mission are quite monotonous - blow up the holes where the monsters come from, turn on the lights on the level and, of course, kill everyone.

slaughter... the main goal is to survive as long as possible and shoot as many enemies as possible. You appear on a closed level, with only pistols, and gradually monsters start to climb out of all the cracks. The longer you fight back, the bigger and tougher they get. Bonuses, weapons and other useful items fall out of the fallen bodies. The game has no end, the main thing is to score more points.

The first and main advice may seem banal, but it is necessary - keep your mortal body as far away from toothy friends as possible. As soon as you find yourself in a crowd, you will be torn to small pieces in a matter of seconds. While the monsters deal little damage in the early levels, six measly shots can kill you towards the end of the game. An exception can be made if you took the sphere of invulnerability. Then boldly break into the crowd and start firing in all directions. The main thing is not to miss the moment when the sphere disappears, otherwise there is a big chance that you will not run back.

The second rule - do not allow the accumulation of monsters. Lure them in small groups away from the main crowd and shoot from afar. Try to keep the defense in narrow places. For example, at the door. Usually monsters get stuck in them, which allows them to be destroyed with impunity. Lure monsters to gas cylinders and fuel barrels, and then undermine them. Of course, balloons, not monsters.

Be always on the move. Remember: movement is life. Especially this motto becomes relevant when shooting creatures appear. If simple critters, at the very least, but you can shoot without leaving the spot, then with the advent of animals with guns (or whatever they have), staying at one point for more than a second is like death. While moving, dodge as much as possible and do not let yourself be driven into a corner. The latter is usually the problem. The corridors are small, so you often have to run around in circles.

Sometimes you can shoot from stationary guns. They have gigantic strength and deal colossal damage. If you see a cannon, then a couple of hundred monsters are hanging around somewhere nearby. But she's worth it to cope with these hundreds.

Destroy all the boxes, they contain equipment and money. Also carefully examine the rooms and walls. At each level, there are a lot of caches in which you can find many nice prizes.

Shop Joe

Before starting the level, you can spend the earned money (greedy people - save their lives, because they also don’t want to give weapons for free!) In a certain store for equipment or weapons. Money falls out of killed monsters or lies in boxes. All described things can also be found on the level. True, they are quite rare and most often hidden in hiding places.

Weapon

Gun

Damage: 3

Cooldown: 100

Speed: instant

Cost: free

Clip cost: no

Number of rounds in clip: infinite

Pistols are a good help for fighting small monsters with no more than 10 pieces. Thanks to the infinite ammo, they are mainly used when you need to break something. For example, boxes.

Shotgun

Damage: 20

Radius: 30

Cooldown: 160

Speed: instant

Cost: 200

Clip Cost: 20

When fired, the shotgun covers a decent area, which is an undeniable plus in Alien Shooter. If a couple of creatures get shot, be sure they will have a hard time. Unfortunately, its low stopping power and short range make it effective only against small monsters.

grenade launcher

Damage: 40

Radius: 60

Cooldown: 130

Speed: medium

Cost: 350

Clip cost: 50

Number of rounds in clip: 20

A good weapon, however, requires some getting used to. Grenades fly quite slowly, so you need to shoot ahead of time. Can cover up to ten small monsters with one explosion.

Machine gun

Damage: 6

Cooldown: 10

Speed: instant

Cost: 1000

Clip Cost: 100

Ammo per clip: 100

Due to its rate of fire and range, the machine gun is great when you need to disperse a crowd. The only drawback is that it devours ammunition too quickly.

rocket launcher

Damage: 100

Radius: 120

Cooldown: 250

Speed: fast

Cost: 2500

Clip Cost: 150

Number of rounds in clip: 10

A classic rocket launcher that came from 3D action games. It has a large damage radius and a good rate of fire.

Freezer

Damage: 40

Radius: 80

Cooldown: 100

Speed: fast

Cost: 4800

Clip cost: 250

Ammo per clip: 40

The most unusual and wide range of weapons in the game. The freezer not only kills monsters, but also turns them into ice statues. This can be skillfully used to create artificial traffic jams. For example, freeze a couple of monsters in the aisle, thereby providing a flea market behind their backs.

Plasma Rifle

Damage: 180

Radius: 160

Cooldown: 350

Speed: instant

Cost: 8000

Clip Cost: 450

Number of rounds in clip: 10

The Plasma Rifle is perfect for taking down monsters on the way. Due to the largest damage radius and damage dealt, it can destroy up to 20 monsters in one shot. The only negative is that it rarely shoots.

Flamethrower

Damage: 150

Radius: 100

Cooldown: 10

Speed: slow

Cost: 15800

Clip Cost: 750

Ammo per clip: 200

A powerful weapon that sweeps monsters at the expense of “ones”. A flamethrower is the most convenient way to defend narrow passages. He blocked the door with a jet - and see how the monsters climb onto the roast. It also helps a lot if you are surrounded: you spin around your axis a couple of times - and there is no one around.

Magma machine gun

Damage: 100

Radius: 30

Cooldown: 10

Speed: fast

Cost: 25400

Clip Cost: 960

Number of rounds in clip: 300

In fact, the same machine gun, only with higher performance. Undoubtedly the most powerful weapon in the game. Thanks to its rate of fire and damage, you can exterminate hordes of monsters from afar. At the end of the game, you have to use it exclusively.

Equipment

Flashlight

If you want to throw twenty bucks down the drain, then a flashlight will be the most successful acquisition. Picking it up, you will see a small circle of light in front of the character. Apparently, it is intended for the most fearful - those who are afraid to stay in the dark.

Night-vision device

The thing is not much more useful than a flashlight. Wearing a night vision device, you can see the world in a wonderful poisonous green color. Of course, it's better than in total darkness... but why? The lack of light doesn't interfere.

Automatic first aid kit

Really useful stuff. When the level of health reaches a critical level, the first-aid kit will restore it to normal. Of course, the price is high, but it's worth it. More than once, at the most crucial moment, she saved my life.

Drone

An incomprehensible ball hanging over your head and shooting at moving targets. The benefit is highly questionable. A shot is slightly more powerful than a pistol shot. Small creatures will fill up, and large ones, alas, are too tough. Yes, and life is not enough - in any major fight they will destroy it in a couple of seconds. I do not recommend. For the same money you can buy something more useful.

Life

For some miserable one and a half thousand you will get another life. The usefulness of this discussion, I think, is not worth it. You can buy a maximum of five pieces.

Bulletproof vests

Armor differs only in the amount of damage it can take. The better the armor, the higher its price. Of course, it’s worth taking, especially the red one - it’s painfully good, but usually it is found in abundance and at the level.

ADDITIONALLY

I want to believe?

What excuses did the developers come up with to explain the level of health in games. For example, the creators of Dungeons & Dragons explained hit points like this: it is the player's ability to turn fatal wounds into scratches for ordinary people. It's even dumber. But! The developers of Alien Shooter have undeniably come up with the dumbest explanation I've ever read. Below is the verbatim text. Read and be amazed. The original spelling and punctuation have been retained.

“In the field of the latest developments, a new model has been developed to provide the human gene code after death, through this device, you can restore your own prototype according to a given sample and continue the mission.”

It is important:

Collect the prizes that drop from the bodies of monsters and boxes as quickly as possible. After a while, they will disappear forever.

Don't step into radioactive puddles. They take away health. Better to wait until they disappear.

Be careful when shooting at fuel tanks and gas cylinders. If you are close, you will lose part of your health, if not your whole life.